TY the Tasmanian Tiger

TY the Tasmanian Tiger 1.19

Version
1.19
Version Date
Sept. 14, 2017
Links

Patch Notes

TY1 Build r2752_v1.19 Released - Rang Selection Update

Hey all,

You guys asked for it; so we've implemented it!
The rang selection wheel from TY2 has been implemented in to TY1, for all your rang selection needs!

You can access it just like you do in TY2 - by using the "Y" button (or R button for default keybindings) when not in a trigger area.

If you're an old school fan, don't worry though - the original controls (left and right on the d-pad; Q and E on keyboard default bindings) will still also scroll through the rangs one-by-one; like it was in the original relese.

In addition to this feature update; we've done a pretty large audio update, as well as fixed some bugs (full list below).

To top that all off - the game is on sale FROM TOMORROW (9am 15th September PST) for TY's 15th Anniversary! We've also got a bunch of merch available for his birthday - check out the TY the Tasmanian Tiger page for more details.


Cheers
Linds

BUG FIXES


  • AUDIO: Updated sounds to match their TY2 versions, for various footstep, cutscene, rang, environment and UI sounds
  • AUDIO: increased the maximum sound prop range allowed to 3000 to match what the XBOX version did (PS2 and PC was set to 1500)
  • COLLECTABLES: Fixed incorrect picture fame number in level E3 (would result in bad completion numbers if collected in a specific order; will be backwards compatible with existing saves)
  • GAMEPLAY: Added in rang selection wheel
  • GAMEPLAY: Fix for glide camera sometimes erroring, if you started gliding while the camera was pointed up at you
  • GRAPHICS: Fixed water reflections.
  • GRAPHICS: Made plankton a bit more opaque
  • GRAPHICS: Adjusted auto-brightness effect to work with new shader updates
  • GRAPHICS: Fixed sqaure shadows in magnet effect glow and aquarang glow.
  • MISC: Added some more logging to bootup to help diagnose issues with graphics cards
  • MISC: Fixed bug where the turtle critter could cause massive framerate drop due to collision checks