TY the Tasmanian Tiger

TY the Tasmanian Tiger A Preview of the Next Update

Version
A Preview of the Next Update
Version Date
Aug. 2, 2016
Links

Patch Notes

A Preview of the Next Update

Hi All,

Thought I'd drop you a line to show a quick preview of the major item coming for the next update.
We've been Squeavering away (TY2 joke there for you) at a bunch more graphical updates:
  • SSAO
  • Bloom
  • Color Grading (hue/saturation/intensity shift)
  • Grass improvements to add some dynamics, and improve density - including running the grass on the GPU instead of the CPU; to help with our CPU performance
(note that the SSAO/Bloom/Color Grading post processes will not be available on Intel graphics cards; and the Grass improvements will have a low/high option - defaulting to "low" for Intel graphics cards).

This is how its looking at the moment (in GIF format for you):


We have a bit more to do, in setting up the values throughout the levels, but it'll be coming soon.

Oh - we've also got the as-high-res-as-we-can videos ready for all languages too, so that'll be in the next update (so the download will be a bit bigger than normal).

We're entering the home stretch as far as improvements goes. While we still have some audio updates to do, the majority of the remaining items to resolve are things like updated localizations, improving the look of the UI screens we've added (eg leaderboards) - and getting that "speed run" leaderboard I want in there! :)

Cheers!
Linds