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ULTRAKILL
ULTRAKILL Patch 14: VIOLENT NIGHT Update
Version
Patch 14: VIOLENT NIGHT Update
Version Date
Dec. 20, 2023
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Source
Patch Notes
Patch 14: VIOLENT NIGHT Update
Additions:
Added Layer 7: VIOLENCE
Added custom music support to Cyber Grind
Added autocomplete for the console
Added a hurt sound when being hurt by acid
Multiple buttons can now be bound to a single action
Added God mode cheat to make the player invulnerable
Added option to disable white screen flash when parrying
Added "Advanced Options" menu in General options for level specific tweaks
Added "HEALTH - HATEFUL (Instrumental)" to the Cyber Grind jukebox
Sandbox:
Added a toggleable warning when overwriting a Sandbox save
Added a quicksave button for the Sandbox
Added ability to make enemies fight eachother in the Sandbox
Altars can now be edited to remove items with the Alter arm
Added ability to sandify enemies with the Sandbox Alter arm
Added ability to enrage enemies with the Sandbox Alter arm
Added Crystal of Madness to the Spawner arm menu
Added invisible wall custom block to the Sandbox
Alter arm can now change the force of a slingshot hookpoint
Alter arm can now change the size of custom Sandbox objects after they've been created
Alter arm can now change a Dual Wield powerup's duration
General Changes:
Punch and parry timing now have 3 frames of leniency (punching a few frames early will still count as a hit) [excluding projectile boosts]
Increased horizontal and vertical size of player's projectile parry zone
Explosive projectiles and the Hideous Mass spear now have the same mercy frames after hitting a player as normal projectiles
Some charge and enemy projectile sprites have been updated to match the greater visual fidelity of the game
Alternate Sharpshooter Revolver now spins up almost instantly, making it perfect for players who only use the Sharpshooter situationally
Rockets that have been frozen for a second or longer will always cause red explosions when hitting an enemy
Dying Mindflayers can now be punched with the Knuckleblaster to launch them
Punching a Screwdriver screw out of an enemy will now also deal its remaining damage to them
Reworked the text system to fix fonts appearing blurry
Songs in the Cyber Grind playlist now only load whenever used instead of all at once on level load, causing the game to freeze
Seasonal events only apply in levels the player has already played at least once
Level leaderboards are now hidden on first playthrough
Level leaderboards now includes a notification about the option to disable them
All level leaderboards in the level select can switch between Any or P-Rank with the last used weapon button
Added ability to scroll level leaderboards
Radiance speed modifier no longer affects projectile speed
Fixed Cyber Grind enemy point budget inconsistencies caused by start wave number
Changed the radiant enemy spawning formula in the Cyber Grind, making them less common and more consistent
Updated visuals for explosions
Pre-boss terminals no longer play music to not ruin the build-up
Changed the tab level stats overlay's secrets from a number to icons
State of "Don't touch X" challenges now resets on checkpoint reset if the player hadn't failed yet
Boss health bars now have secondary meters for bosses who are supposed to have them
An enemy spawning inside a rocket now consistently causes red explosions
Punch exhaustion now gets reset on respawn
Converted .mp4 video files into .webm
Removed the scrollbar from the Prelude level select
Player can now initiate a rocket ride with a whiplashed rocket even while moving upwards
Reduced the delay for a Swordsmachine's sword returning after a throw that doesn't hit anything
Player can now only be launched by one damageless explosion at a time
Diving (jump+slide at the same time) into a wall now allows the player to wall jump while keeping their momentum
Increased leniency for dive input
Replaced 2 Strays in 5-3 Rocket Launcher airborne shot tutorial with Schisms to better illustrate the damage difference
Streetcleaners now explode when Mauriced
Items held while in Clash mode are now visible in the player's hand
Swordsmachine radiance health bonus reduces from 2x to 1.5x
Fixes:
Explosions no longer kill enemies through walls
Fixed the name on boss health bars sometimes stretching horizontally when there are many active at once
Fixed the spawn cost of enemies in the Cyber Grind not increasing per instance of the same enemy
Fixed sandbox blocks becoming invisible if stretched too far
Fixed some rumble setting names being partially cut off
Can no longer jump off rockets while the game is paused
Fixed S.R.S. Cannon weapon freshness not working correctly
Fixed some objects not being saved in Sandbox saves
Fixed a weapon wheel bug caused by unequipping the Nailgun
Swordsmachine Agony and Swordsmachine Tundra now appear in the correct order
Fixed 5-S Maurice bait not being held correctly
Crosshair HUD will now be disabled correctly if HUD Fade is enabled before attempting to set thickness to none
Fixed strays in the first sunken arena of 5-3 being able to walk through some walls
Fixed a hole in the ceiling of the P-2 boss entrance
Fixed "Target Framerate" setting not applying on restart
Fixed the framerate being unlocked during the intro videos
Virtues no longer count towards the total Virtue count for halting the enrage of other Virtues
Fixed the Shotgun overkill damage applying to radiant virtues without accounting for the radiance health buff
Fixed the Shotgun weapon icon not having the correct amount of ambient glow
Fixed the floor lights in the last room of 0-2 not having a navmesh
Fixed Whiplash pull not cancelling properly on some big enemies
Fixed Cerberus being unable to walk towards player if the player is too high up
Fixed Drones losing their sandification visual effect when shooting
Fixed Drone seasonal event texture bugs
Fixed Attractor Nailgun sometimes being called Magnet Nailgun in the terminal
Fixed flickering shockwave effects in 2-4 arm encounter
Added a failsafe if the Flesh Panopticon death animation freezes
Fixed shotgun breaking when point blank shooting Sisyphus Prime during his intro
Fixed Sisyphus Prime attack trails sometimes persisting after death
Fixed Sentry beams sometimes hitting the player even if chargebacked
Fixed the Rocket Launcher not counting towards amount of weapons equipped for freshness calculations
Drones no longer cause "+CANNONBALLED" style bonus when killing an enemy by crashing into them
Fixed a bug that caused Size 2 fish to be uncatchable