ULTRAKILL
ULTRAKILL Patch 14b Changelog
Version
Patch 14b Changelog
Version Date
Dec. 24, 2023
Patch Notes
Patch 14b Changelog
- Guttertanks will now stagger and become parriable when not hitting anything with a punch
- Freezecharged rockets no longer cause red explosions when shot with a revolver
- Improved performance in 7-1
- Improved performance in 7-3
- Improved performance in 7-4
- Fixed bug that would cause 7-4 final encounter to begin without the player being inside
- Fixed hole in the side of the 7-4 boss
- Fixed collision bugs in 7-4
- Console commands now also get autocompleted by pressing enter instead of just tab
- Fixed level stats overlay not working in P-1 and P-2
- Added level stats overlay support for the Cyber Grind
- Fixed the radiant spawn rate in the Cyber Grind not working correctly
- Fixed a ceiling in the bomb station in 7-2 not having collision
- Made the panel to open the way after the 7-2 ambush clearer
- Fixed a rare bug that caused the 7-2 blood river's hitbox still be active while the player is inside the final arena, causing them to sometimes get warped outside
- Fixed the intro interior lights turning off when restarting from the first 7-2 checkpoint
- Fixed the door not unlocking when restarting from the first 7-2 checkpoint if the player has gone outside
- Fixed the Whiplash course pits causing an empty style bonus to appear in the HUD if a dead enemy falls into them
- Fixed Gabriel's spawner arm preview's swords being offset from his body
- Timers for yellow hookpoints now reset on checkpoint restart
- The invisible walls of 7-3's intro get disabled if teleporting to a checkpoint
- The third secret of 7-2 and second secret of 7-3 no longer get automatically unlocked on beating the level
- Mindflayer beam caused by Knucklebaster launch can no longer hurt the player
- Guttermen now spawn more frequently in the Cyber Grind
- Renamed "Parry Flash" option to "Parry Screen Flash" to make its function clearer
- Added a parry flash to landmines when they're activated
- Fixed Whiplash not working properly on controller
- Fixed Stalkers moving around while blinded
- Fixed enemies not being properly blinded while under the effect of a Crystal of Madness
- Fixed Ferryman's lightning tracking the player even when targeting enemies
- Fixed enemy blood sometimes not healing the correct amount
- Fixed offset santa hats for V1, 4-4 V2 intro and skulls
- Added a landmark for the 7-2 secret path to make it easier to find
- Reverted changes made to door blocking code to fix 1-4's plank and niche 7-2 softlocks
- Added more terminals in 7-4
- Increased size of Soldier spawn trigger in 7-4
- Fixed a bug where the Streetcleaners in 7-4 would no longer spawn if the player had activated a checkpoint
- Moved 7-4 distant decoration slightly closer
- Changed the undashable beams in 7-4 from turqoise to magenta to differentiate them
- Slightly reduced rotating speed of beams in 7-4 final encounter second half
- Slightly reduced rotating speed of beams in 7-4 final encounter on Violent difficulty
- Fixed inconsistencies in recharge speed when not holding the weapon for Overheat, Alternate Overheat and Alternate Sharpshooter
- Fixed Mannequin's charging projectile effect sometimes not disappearing on death
- Fixed the 7-1 preboss terminal showing the wrong Tip of the Day
- Fixed the secret red soul orb fights in 7-1 and 7-2 still activating even if Disable Enemy Spawns cheat is turned on
- Updated 7-1's navmesh to allow the enemies from the secret red soul orb fight to properly land on platforms across the pit
- Fixed the 7-1 post-tram infinite tunnel not working if the player restart from checkpoint
- Whiplash pull will no longer get cancelled by a rocket in the way
- Fixed a graphical bug in the Hakita credits book in the Credits museum
- Fixed Mauricing enemies also causing a "+SPLATTERED" style bonus
- Fixed Hideous Mass corpse stretching out wildly when getting Mauriced
- Fixed Gabriel teleporting like crazy while fighting large enemies like Hideous Masses and Insurrectionists
- Increased blood catching range for the final 7-3 tree
- Fixed navmesh oversight that caused enemies to sometimes get stuck inside two of the walls in the final arena of 7-3
- Added hurtboxes to 7-1 boss' belly and unprotected arm
- Fixed Whiplash rocket return sometimes not dealing damage
- Enemy rockets no longer get freezecharged unless they have been ridden on
- Fixed a bug where Mannequins would sometimes clip into the ceiling and possibly out of bounds if dropping off a wall right next to a ceiling
- Fixed a bug that caused the first phase of the 7-1 boss to always function as if on Harmless difficulty
- Guttertanks no longer turn into Guttermen in Sandbox saves
- 7-1 boss no longer turns into a Mannequin in Sandbox saves
- Fixed a bug where Insurrectionists would sometimes get stuck on the side of the Cyber Grind arena
- Fixed magnet inconsistencies between Flesh Prison and Flesh Panopticon
- Fixed the 0-2 setpiece enemies that only the Swordsmachine can kill counting as kills
- Guttertanks now only spawn on melee tiles in the Cyber Grind
- Violence layer hall doors now open faster when the player is moving fast
- Added seasonal hats to the sleeping Filth easter egg
- Fixed the spawner arm preview for MDK having a seasonal hat
- Fixed Malicious Faces leaving behind invisible unbreakable corpses when Mauriced
- Fixed Malicious Railcannon being called Sharpshooter in the variation info pop-up
- Fixed the 5-1 and 5-3 challenges not resetting correctly when respawning from checkpoint
- Falling out of bounds in the final 7-1 room will now teleport the player back inside it
- Gutterman will no longer stand back up if the player activates a checkpoint during their death animation
- Fixed the crosshair stamina meter not working if the player isn't using the Standard HUD
- Fixed Guttermen and Guttertank not becoming radiant in the Cyber Grind
- Fixed a bug that caused Size 2 fish to be uncatchable