Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)
Fixed game crashing on exit sometimes
Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)
Death screen now correctly instantly goes to black when killed by certain methods
The "First Room" option of the Teleport cheat now properly places the player in bounds
Reduced ground slam shockwave delay from 0.15s to 0.1s
Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin
Shop terminals that play no music also no longer play the SmileOS 2.0 jingle
"Hide UI" cheat now correctly hides the Cheats Enabled overlay
The level results clicking sound no longer continues playing while paused
Fixed the crosshair colors option not displaying all colors
Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option
The Encore popups now work properly on controller
Transferred the major assists popup to the new UI graphics style
Underwater state no longer breaks when killing a fish underwater
Player can no longer get stuck in an underwater state after exiting water
Weapons:
Fixed "Remember Last Used Weapon Variant" not working
Fixed the Last Used Weapon bind
Fixed projectiles and explosions not causing environmental particle effects on impact
Fixed the smaller Railcannon meter not working when weapon icons are disabled
Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used
Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet
The Malicious Railcannon no longer uses the old lightning sprites when fully charged
Fixed capitalization on the Pump Charge variation
Corrected the color of the dual wield powerup
Fixed the scrolling texture on explosions not working
Arms:
Reduced punch exhaustion for Knuckleblaster
Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching
The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash
Arm icon now shows up even when only one arm is equipped
The whiplash icon in the shop now shows up as "?" until unlocked
Fixed the spawner arm not being colored white
5-S and 7-S no longer use the old arm model
Added the punch exhaustion meter to the Classic HUDs
Recolored the punch exhaustion meter to be easier to distinguish when not full
Enemies:
Reduced Cerberus' radiance speed bonus on Brutal difficulty
Fixed Cerberi dashing off ledges even when not enraged
Lowered the volume and shortened the length of the radiant enemy spawn sound
Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends
Enemy sounds no longer muffle when in shallow water
Added bigger enemy names in the terminal
Fixed Schism beams dealing extreme damage to the player after being parried
Removed a possible performance issue caused by Swordsmachines
Levels (General):
Fixed occlusion culling issues in multiple levels
Fixed z-fighting issues in multiple levels
Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled
Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled
The main menu's sound is no longer high pitched when first booted up with lower game speed via major assists
Prime Sanctum results screens now share the Encore result screen layouts
Prelude:
Fixed players being able to fly out of bounds through the ceiling of a 0-1 and 0-E room
Fixed a bug that caused the player to be displaced after picking up the Revolver in 0-1 while in Clash mode
Fixed enemies not being able to walk under the crusher in the first crusher arena in 0-2
Fixed the first Strays in 0-2 being able to walk inside a wall
Fixed a rare issue where the grinders from the 0-2 bonus platforming section would clip into the secret fight arena
0-3 Swordsmachine first fight no longer happens if the player backtracks to it after beating the second fight
Fixed the 0-3 and 0-4 level select panels still only showing 3 secrets if the player has a save from before they were increased to 5
Fixed an invisible collision in 0-S
Fixed a missing ceiling in 0-S
0-E now functions correctly while using the Disable Enemy Spawns cheat
The player is no longer immune to 0-E's effects while at over 100 health
Fixed a stuck spot behind a frozen crusher in 0-E
The fan in the skulls room of 0-E no longer causes the player to be teleported out of bounds
Returning to the 0-E skulls room after activation no longer causes snow to reappear
Enemies in 0-E's snow arena can no longer fall through the snow
Moved pipes in the first room to the right after the crossroads checkpoint in 0-E to reduce chances of the player getting stuck
Fixed the player being able to stay invulnerable when taking damage in 0-E's second half
Limbo:
Fixed the holographic leaves of Limbo trees sometimes causing the player to not be able to ground slam
Fixed 1-2's level name appearing at the start of the level instead of the halfway point
Reaching the first balcony of 1-2 without spawning all enemies will spawn them automatically to make them less easy to miss
Fixed the Cerberus in 1-2 still using the old model
Fixed the Cerberus in 1-2 having a spawn effect
The Streetcleaners in 1-2 can now properly exit their room
1-4 V2 can no longer fall back out the window it came in through
1-4's tip of the day no longer shows 0-E's
The 1-4 bookshelf can no longer be pushed into the corner to become stuck
Fixed 1-E not getting a gold border after being P-ranked
A few 1-E checkpoints can no longer be activated through walls and ceilings
The player can no longer clip out of bounds by riding the locks in 1-E's pit room doors
Fixed the unbreakable glass in 1-E not using the unbreakable glass texture
Fixed the final arena in 1-E having its corner clip through into an earlier room
Backtracking after placing the blue skull in 1-E will no longer deload its staircase
Fixed an errant scrolling floor texture in 1-E
Fixed players clipping through the walls of 1-E's pit room when standing on the doors
The player can no longer go out of bounds by backtracking towards 1-E's lava room and falling into a fan
Fixed the 1-E first Hideous Mass arena disappearing after returning with a blue skull
Lust:
Fixed a missing collider in 2-3
2-4 no longer plays 2-3's music when the player uses the Teleport cheat
Updated UIs for 2-S and the Museum
Gluttony:
Fixed 3-1's final room Filth not being able to walk onto the bridge
Fixed 3-1's final room Drones spawning inside the walls
Fixed the elevator pit from 3-1 to P-1 not rendering
Removed some leftover old bone geometry in 3-1's final arena
Two of the drones in 3-1's final arena no longer spawn inside the walls
Fixed the Filth in 3-1's final arena being unable to walk onto the bone bridge
The 3-2 eye is no longer cuttable with launched chainsaws and heated nails
Fixed 3-2's death screen not having its black background
The eyes can no longer spawn inside geometry in P-1
Coins now correctly target Flesh Prison and Panopticon
Fixed a hole in a 3-2 ceiling
Fixed the P-1 entrance pit being invisible
Greed:
4-3 no longer has the wrong Railcannon meter graphic
Fixed gaps in 4-4's secret room walls
Wrath:
Ferryman can no longer get stuck on top of the edges of the ship
Fixed the limbs in 5-2's ocean not rendering
Improved performance on Leviathan's second phase
The boss death sequences in 5-4 and 7-4 now heal the player for dramatic effect
Fixed 5-4's second phase music not playing
Added a +DOWN TO SIZE style bonus for parrying Leviathan
Fixed Leviathan's projectiles not working on Harmless difficulty
Fixed Leviathan not dying when using the Kill All Enemies cheat in its first phase
Fixed 5-S's terminal not being lit by outdoors lights
Heresy:
The player can no longer pick up an intangible object by punching the top of a chain-carried coffin in 6-1
Fixed the coffin chains clipping through the ceiling on the roof of the 6-1 chapel
Fixed the 6-2 boss door opening too slowly
Changed the skull above the P-2 door into a 3D model
Moved a lamp in P-2 slightly to allow for speedrunning setups
Fixed multiple out of bounds holes in the P-2 intro
Violence:
7-2 Tram station no longer has a pillar that enemies can walk through
7-3's music now pitches down correctly when marked for death
Fixed Cerberi in 7-3 not infighting
Fixed the ceiling bugged geometry of a doorway in 7-3
7-4 now functions properly with Clash mode
Added a rain sound effect to the end of 7-4
Fixed the 7-S screen no longer saying "Thank you" after completion
Fixed the final checkpoint in 7-S not appearing
The Cyber Grind:
Fixed the Cyber Grind starting wave not being automatically loaded on level restart
Fixed the Cyber Grind terminal not playing music
The Cyber Grind fog setting minimum is now locked below the maximum to avoid visual bugs
Fixed Cyber Grind glow not being the correct color when starting from a wave above 25
Museum:
Fixed the Museum bins only destroying one plushie per bin
Fixed the Museum Swordsmachine having the wrong pose
Fixed the Museum vinyl player not having a texture
Fixed the Museum theater screen lowering altar being the wrong color
Fixed the Museum rocket ride rings only being visible from one side
Sandbox:
Fixed skull altars not being deletable in the Sandbox