Added new bosses "Sisyphean Insurrectionist" and "V2" (Second encounter)
Added "Subtitles" option to the Audio options menu
Added a shop terminal in front of each boss arena to let players change their loadout or read about enemies between attempts
Added new Act transition from 3-2 to 4-1
Added "Boss Fight Difficulty Override" major assist that allows the player to force boss fights to be on a different difficulty than standard enemies (boss enemies as normal enemies are unaffected)
Added "Disable Popup" major assist that allows the player to disable the "Major Assists Enabled" popup at the start of every level and the level end results screen (blue rank background is unaffected)
Changes:
Encountering an enemy will now unlock the "Strategy" portion of their enemy file without unlocking the "Data" portion, allowing new players to get hints for beating difficult enemies
Updated enemy files to make their strategy sections more useful
Shooting a core eject out of the air now produces a red explosion (2x damage against enemies, normal damage against player) instead of a normal large explosion, shooting one with a Malicious railcannon will double its size
Killing a Drone with a punch will now cause the Drone's suicide dive to be aimed in the direction of the punch rather than at the player
Added healing sound effect to succesful parries to make it clearer the player is fully healed by them
Options menu labels that mention gear that hasn't been unlocked yet will be replaced with "???" to avoid possible spoilers
Added special style point bonuses for advanced ricoshot variations
Enemy step (jumping off an enemy) will now reset the amount of wall jumps and wall cling weight
Updated explosion visuals
Enabling "Simple Explosions" in Graphics > Performance Options will now also stop explosions from pushing gibs around, reducing their performance strain
Updated and increased range of Malicious Face beam's charge sound for added clarity in large arenas
Hideous Mass' harpoon can now also be dislodged from the player with a single Knuckleblaster punch
Drones will no longer chirp while suicide diving to make it clearer they're already dying
Player can now only be pushed by one explosion at a time (Ultraboosting has been preserved manually)
Can now strafe slightly while sliding
V2 Changes:
New green V2 movement pattern, activated when the player has stayed close for too long, causes V2 to attempt to rapidly gain distance away from player but greatly reduces attack speed (will not activate if player is below 33 health)
V2's movement speed now has additional possible debuffs to make healing slightly easier:
Ground movement is 10% slower if the player has 33 health or less on Violent difficulty or lower
Ground movement is 10% slower if the player is within 10 units of V2 on Standard difficulty or lower (stacks with above debuff)
Jumps are now shorter if the player is within 10 units on Standard difficulty or lower with an additional jump height debuff if the player has 33 health or less
Can no longer slide at close range and will cancel slide sooner if player has 50 health or less on Standard difficulty or lower
V2 will no longer miss shots if the player is close enough to be between V2 and their gun
V2 will no longer try to move towards the player even if already touching them
V2's ground movement speed is now also affected by the slowdown debuff from the Screwdriver drill
Cyber Grind Changes:
Added 4 new official patterns
Updated "Labyrinth" pattern to lower the walls so they can be walljumped onto
Maximum amount of Hideous Masses is now increased infinitely at a rate of 1 every 10 waves (1 can spawn at waves 10-19, 2 at 20-29, etc)
Hideous Masses now have a wave buffer (if one spawns, Masses can't spawn for the next 2 waves, if two spawn, Masses can't spawn for the next 4 waves)
The amount of Hideous Masses that have spawned in the current wave will reduce the maximum possible amount of Special-type enemies that can spawn in that wave
If any Uncommon-type enemies spawn, the maximum possible amount of Special-type enemies is reduced by 1
Fixes:
Machines and demons can now also give the "Fireworks" and "Airshot" bonuses when killed in the air
Flesh Prison's light beams will no longer break if "Max Gore Per Room" is set to 0
Fixed Cancerous Rodent not gibbing when killed
Music will no longer sometimes stay at a lower pitch from the arena end slowdown if game speed has been reduced via major assists
Fixed bug where Attractor magnets and Screwdriver would break almost instantly if too far from level's coordinate origin
Fixed explosions launching gibs too fast, causing them to clip out of map