UNDER the SAND - a road trip game

UNDER the SAND - a road trip game 3.0

Version
3.0
Version Date
Dec. 23, 2023
Links

Patch Notes

UPDATE #7 - WORLD GENERATION 3.0

Hello Drivers! ːsteamhappyː

Update #7 is available!



Note: The update doesn't include any Christmas events, I just didn't have time to do them. Anyway, Merry Christmas everyone! ːlunar2019piginablanketː

Update #7 introduces a new world generation system - World Generator 3.0, which I have been working on for the last six months. World Generator 3.0 includes larger locations, intersections with a choice of paths, detours, underground locations. With the new generation system, I will now have more opportunities to create new biomes, roads and POIs.
In addition to the fact that new POIs were added, the old ones were also completely updated - they became more detailed. Some of the previous POIs have been combined into one location, and some have been removed (some of them will be returned to the game in future updates).
The graphics were updated - they became brighter and juicier (the sun is hot!), various graphic effects were added and the lighting was updated. But the night has become even more “unsuitable”; it will be redesigned in the next updates. Get ready for the dark (car headlights are already fixed and shining correctly)
The save system has been redesigned - bugs with duplication/disappearance of items should no longer be a problem. It took several weeks to get the saves from the old version to work. But it was worth it, you don't have to worry about your progress. But please note that when loading an old save, you will start the game in the starting location, this is due to the new world generation system - the old locations simply no longer exist. Still, due to the previous item duplication bug, I recommend starting a new game for proper balance. But the choice is of course yours.
The assortment of stores has been changed. Now they sell only the essentials; everything else can be found only by exploring the locations. Some prices were also balanced (engine repairs are not so cheap now hehe).

UPDATE 7 CHANGELOG



- Global changes in post-processing with many new effects
- Global lighting change. Including godrays
- Global changes to the save system
- Most objects have become "textured"
- Changed the color of the sand - now it doesn’t look like dirt

MECHANICS

- Halloween is over. The witch has disappeared, the pumpkins have expired, the moon has turned pale
- (But everyone liked the blood moon so much that in the next updates I will add it as a random event)

WORLD

- The system for generating and loading locations has been completely changed
- Added road intersections with a choice of further path - now the world is not just a long road ahead
- Added more than 90 kilometers of new roads
- Locations can now also be UNDER THE SAND (bunkers are back!)
- Complete remaster of all roads
- Added new points of interest for all biomes
- Remaster of old places of interest - they have become larger, more diverse and more interactive
- Locations have become ~3 times larger
- More than three hundred new objects for locations and points of interest
- Added many interactive objects - doors, cabinets, bedside tables, drawers, boxes, etc.
- Changed the transition between locations
- The assortment of roadside shops has been changed - now they sell only the essentials
- Added new types of roads (for example, filled-up highways)
- The roads of the first biome have become more predictable, and no longer look like a roller coaster
- There may now be detours on the roads
- Changed the boundaries of locations - now it’s not a bare plane
- New asphalt textures
- Fixed asphalt loading
- Asphalt no longer casts a shadow
- Fixed object collisions
- Minor changes to the starting location
- Added holders for windshields in the store :)

CARS

- Correct operation of high beam headlights
- Display of suspension operation - the first step in the mechanics of adjusting the suspension height
- A fuel canister can be attached to the Farmer and Ranger
- Vehicle handling has been adjusted
- Minor changes in car physics
- Fixed Ranger mesh
– Fixed dashboard
– Changed gas tank neck
– Fixed incorrect kinks
- Fixed animation error when removing/installing the hood
- Fixed the position of the figures on the dashboard
- Added mirrors for Ranger doors
- Improved smoke from the exhaust pipe
- Improved collision between player and car

ITEMS

- Global change in the item generation system
- New loot now appears based on distance traveled
- Added 7 new steering wheels
- Added a new item - first aid kit
- Added a new item - beer
- Added new items - flares of different colors
- Increased prices for repair kit and pills
- Repair kit is now used on the E button
- Fixed the position of the repair kit in the hands
- Added tooltip for repair kit
- Changed mesh and material of the water bottle
- Added a new mesh for drinking Sun Col and Moon Col
- The power of an item’s “throw” now depends on the character’s speed
- Changed physics and collision of some objects

CHARACTER

- Now the character can crouch (on CTRL)
- Added the ability to jump into windows (be careful, you can cut yourself on broken glass)
- Now the character can sit on various chairs/sofas/toilets
- Fixed character falling on different surfaces - sand shock absorber
deals even more damage
- Added running effect

FIXES

- Fixed a bug with duplicating items when saving/loading
- Fixed a bug where some items in the trunk could disappear
- Fixed a bug when empty food/drinks spawned
- Fixed a bug when it was impossible to sell a container with water
- Fixed falling through the ground when loading
- Fixed a bug with headlight reflections
- Fixed a bug where water was displayed in empty bottles and cans
- Removed the strange behavior of the farm truck when pressing the N button on the keyboard (I don't know what it was XD)

INTERFACES

- Changed the main font of the game
- Changed loading screen
- Added tips to loading screen

OPTIMIZATION

- Optimization of the “flow” of time
- Optimization of sky, sun and fog
- Character control optimized
- Collision optimization
- Optimized the character's house - many unused objects were removed

OTHER

- Changed the direction of the merchant's view

- Dozens of other fixes and improvements

Get ready, it's going to be dusty
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