Hello, Drivers! ːsteamhappyː
UPDATE #11 BETA is now available!
Work on the update took WAY longer than I planned (and it's still a work in progress). Without exaggeration, this is the most important update in technical terms ever. The game save system, world generation, item generation and mechanics were completely rewritten from scratch, hundreds of bugs were fixed. Character classes were added, gameplay settings, an NPC generation system was added (for now only traders), SANDSTORM, and, of course, many kilometers of new roads were added (new places are still in the process) and various menus were stylized.
After a little testing, I will start adding all the previously planned content. Get ready,
it will be VERY dusty!UPDATE #11 CHANGELOG
MAIN
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NEW SAVE SYSTEM– Unfortunately, old saves will not work. But I had to completely rewrite the save system in order to implement all the ideas I had in mind, and also to make the game work stably. Items are now saved correctly and do not disappear
- Added save slots
- Added the ability to configure game parameters at startup (hunger rate, thirst rate, parts wear multiplier, etc.)
WORLD
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WORLD GENERATOR VERSION 4.0– Added "schemes" of locations - now they are generated randomly
– Roads have become more diverse
– Various turns have appeared
– The landscape has become more detailed
- The starting location (character's house) has been changed
- Tunnels for transition between locations have returned
- Added more than 50 kilometers of new roads
- Added a huge variety of NPC appearances
- Road signs now show a more accurate distance
- Grass and trees "disappear" smoothly due to the drawing distance
- Added haze on distant objects
- Added new weather - sandstorm
- Added new weather - clear sky
- Added new objects
- Wind now affects grass
- Changed fog color
CARS
- At the start of a new game, only one car is now available (new cars can be found along the way)
- Air filter is now installed on the engine itself
- Water tank replaced with radiator
- Pickup collision significantly improved
- Pickup interior changed
- Side mirrors can now be removed and replaced
- Improved visual display of suspension operation
- Improved collision between character and cars
– At a certain temperature, engines have a "hot air" effect
- All cars have updated underhood space
- Fixed and expanded interactive areas for installing wheels
- Updated brake light material
- Added brake light backlight
- Fuel filler flap can no longer be painted separately, it automatically takes on the body color (I bet you didn't know it could be painted separately)
CHARACTER
- Added character editor
– When starting a new game, you can choose the character's appearance
– When starting a new game, you can choose the character's history (affects some mechanics games)
- Completely changed the mechanics of rest - now you can sleep not only on beds, but also on chairs/armchairs/sofas/in a car/and even standing
- Changed the damage modifier when in a radioactive zone
ITEMS
- Added the ability to rotate objects when dragging (ALT key)
- Added mechanics for installing items on an object
- Changed the mechanics of generating items in locations
- Added a new item - a radiator. It replaces the Water tank
- Changed the appearance of Repair Tools
- Changed the mechanics of Repair Tools
- Added cans of chrome paint
- You can now drain oil from the engine
- Removed the item - Water tank
- Added new air filters
- Items no longer get stuck in drawers
- Improved item physics
INTERFACES
- Added a save game button to the pause menu
- Changed the statistics window
- The statistics screen now also appears when returning home through the menu
- Changed the character characteristics interface
- Completely changed the menu and settings hood
- Full controller support in the menu
- Added the head bob setting
- Added a rest window
- Added animation for falling asleep and waking up
- Added new tips to the loading screen
- Improved readability of game text
INPUT
- You can now get up from beds/chairs/sofas by pressing [SPACE]
- Added vibration of the gamepad when accidents
FIXES
- Fixed Fatal Error (with game crash) when dragging objects
- Fixed pouring liquids, now 0.1 will not be displayed in empty canisters
- Fixed world generation bugs
- Fixed places where locations loaded poorly
- Saving in the car now happens correctly
- Fixed a bug with entering the car when loading
- Fixed pouring liquids "via Bluetooth" haha
- The character's needs no longer decrease while the game is loading
- Fixed collisions of some objects
OPTIMIZATION and ETC.
- Significantly accelerated loading of locations
- Code refactoring - rewritten a large number of functions and removed unnecessary variables. The game will work more stably, and also on some systems the performance will increase
- Completely rewritten the code of objects
- Large optimization of landscapes
- Removed many unused objects
- Optimization of car lights
- Optimization of object shadows
Hundreds of other improvements and fixesGet ready, it's going to be dusty! ːplaneː
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