Unexplored 2: The Wayfarer's Legacy

Unexplored 2: The Wayfarer's Legacy 1.0.5

Version
1.0.5
Version Date
May 31, 2022
Links

Patch Notes

New patch is live now (1.0.5)

We've just updated the game to 1.0.5. It is live on Steam right now.

Bug fixes

[*]After you talk to them, most folk will let you join their camp.
[*]Fixes issue that causes the quest menu to freeze forcing you to quit.
[*]Generator has better measures to make sure ramps are not blocked by higher terrain.
[*]Fixing issues with halls and inns being empty.
[*]Fixes building freeze caused by incorrect/unknown creature templates.
[*]Picking Fortitude during character creation actually increases your starting HP by 6.
[*]Choosing ‘show on map’ from the ingame menu with a controller closes the menu properly before opening the map.
[*]Fixes two instances of rare freezes during the time lapse.
[*]Fixes generator issue for certain cases of a magic well site.
[*]Eating a shared meal and learning a new skill while camping cannot be interrupted by an encounter.
[*]Talking to NPCs doesn’t throw a challenge when a challenge is already revealed, completed, or failed.
[*]Picking up items with passive abilities from a forge doesn’t activate those abilities.
[*]Vampiric broodspawn don’t heal you past the wounded threshold when wounded, and don’t heal you inside the spirit world.
[*]Forging a ring, dagger, or sword on the Forge of Destiny produces the right item.
[*]You can no longer duplicate sigils by leaving items on forges.
[*]Prevents traveling merchant carts from blocking city entrances (despite this being an excellent sale’s technique).
[*]Small items no longer stack so you can trade them individually. (It might take some time for existing stacks to dissipate, if we can figure out a proper way of splitting stacks with all UI we might bring them back).
[*]Potential fix for the game failing to register when you have reached Haven (causing save games to be deleted on character death).
[*]Fixing at least one instance of the bug that allows previous encounters to block camping in inns and at farms.
[*]Secret paths through bushes behave better near ramps.
[*]Patches of bluca plants cannot block your passage.
[*]Identified qualities stay identified on reload.
[*]When time passes in a settlement, encounters cannot spawn.
[*]Folk do not react to Vandal’s quite as aggressively.
[*]Misplaced enemies cannot block you from leaving an area.
[*]Fixes issue with time not progressing in the tutorial.

Thank you for playing, and thank you for reporting issues.

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https://steamcommunity.com/games/1095040/announcements/detail/3336616951943536052

Document containing FAQ + patch notes + known issues
–copy-paste url, Steam doesn't allow Google Doc links–
https://docs.google.com/document/d/1zC3aB48pMWjKKRYLVy7K1FcwSwuLMaHi6qiZt2ibCcw/edit#heading=h.kwu6px3easu4

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