We've just updated the game to 1.0.5. It is live on Steam right now.
Bug fixes
[*]After you talk to them, most folk will let you join their camp.
[*]Fixes issue that causes the quest menu to freeze forcing you to quit.
[*]Generator has better measures to make sure ramps are not blocked by higher terrain.
[*]Fixing issues with halls and inns being empty.
[*]Fixes building freeze caused by incorrect/unknown creature templates.
[*]Picking Fortitude during character creation actually increases your starting HP by 6.
[*]Choosing ‘show on map’ from the ingame menu with a controller closes the menu properly before opening the map.
[*]Fixes two instances of rare freezes during the time lapse.
[*]Fixes generator issue for certain cases of a magic well site.
[*]Eating a shared meal and learning a new skill while camping cannot be interrupted by an encounter.
[*]Talking to NPCs doesn’t throw a challenge when a challenge is already revealed, completed, or failed.
[*]Picking up items with passive abilities from a forge doesn’t activate those abilities.
[*]Vampiric broodspawn don’t heal you past the wounded threshold when wounded, and don’t heal you inside the spirit world.
[*]Forging a ring, dagger, or sword on the Forge of Destiny produces the right item.
[*]You can no longer duplicate sigils by leaving items on forges.
[*]Prevents traveling merchant carts from blocking city entrances (despite this being an excellent sale’s technique).
[*]Small items no longer stack so you can trade them individually. (It might take some time for existing stacks to dissipate, if we can figure out a proper way of splitting stacks with all UI we might bring them back).
[*]Potential fix for the game failing to register when you have reached Haven (causing save games to be deleted on character death).
[*]Fixing at least one instance of the bug that allows previous encounters to block camping in inns and at farms.
[*]Secret paths through bushes behave better near ramps.
[*]Patches of bluca plants cannot block your passage.
[*]Identified qualities stay identified on reload.
[*]When time passes in a settlement, encounters cannot spawn.
[*]Folk do not react to Vandal’s quite as aggressively.
[*]Misplaced enemies cannot block you from leaving an area.
[*]Fixes issue with time not progressing in the tutorial.
Thank you for playing, and thank you for reporting issues.
++++++++++++++++++++++++++++++++++++++++++++
https://steamcommunity.com/games/1095040/announcements/detail/3336616951943536052Document containing FAQ + patch notes + known issues
–copy-paste url, Steam doesn't allow Google Doc links–
https://docs.google.com/document/d/1zC3aB48pMWjKKRYLVy7K1FcwSwuLMaHi6qiZt2ibCcw/edit#heading=h.kwu6px3easu4FOLLOW US ON TWITTER:
https://twitter.com/PlayUnexploredJOIN OUR DISCORD (our natural habitat if you want to contact us):
https://discord.gg/PAbkxrxGwu
HOW TO REPORT A BUG