Unexplored 2: The Wayfarer's Legacy
Unexplored 2: The Wayfarer's Legacy 1.6.2
Version Date
Dec. 1, 2023
Patch Notes
Patch 1.6.2 fixes over two dozen bugs!
Bug Fixes
- Fixes an instance of trees blocking secret passages.
- You can read the inscriptions on the Raaf statues in the Raaf temples correctly again.
- The Eye in the Observatory works properly again.
- Prevents certain features from being generated twice during world generation.
- Adds the Military Doctrine legacy trait to some clans during world generation to allow characters from that clan to choose the Gate Guard background.
- Increases the chance ‘mountain folk’ gets selected as the cultural trait for a clan.
- Fixes an issue where the secondary entrance into the FIrst Valley could not be placed.
- Catches and fixes an instance of the world generating without the High Pass.
- The staff is not put back at the slot in the center of Haven every time you leave a building.
- The interaction marker to indicate you can take the staff doesn’t activate until after the opening shot.
- You can learn secrets from shadowfades without freezing the game.
- Hidden debug information remains hidden in the quest log.
- Non-humanoid factions no longer have a concept of thieves and vandals.
- Clans are no longer assigned as a ‘watching a site’ when another local group owns that site because this could lead to you being branded a thief or an enemy incorrectly.
- Spirit mine objectives register as done for the taskmaster when you have explored the site.
- Finished encounters no longer execute their ‘onLeaveArea’ scripts when the encounters are already finished. (This caused the Empire to reappear in the Garden constantly if you played through the prologue first.)
- Fixes a rare case where the giants wouldn’t fit into the bathhouse.
- Bedrolls also protect you against bitter cold.
- Catches an instance where gaining a lead for a location resulted in all other leads disappearing.
- Sharing tidings with a clan garrison doesn’t freeze the game.
- Removes a few false positive indicators of available rumors on map nodes.
- Gets rid of the deflated rumor balloons.
- Lead and objective markers on map nodes get removed when there no longer is any relevant lead or objective on a node.
- You can correctly reach the outside area of ‘small barrows’.
- Prevents the generator from creating entrance rooms without an actual passage into the dungeon.
- Fixes a couple of text issues.