Unexplored

Unexplored 1.10.3

Version
1.10.3
Version Date
May 29, 2017
Links

Patch Notes

Even More 'bug' fixes (version 1.10.3)

We've been watching more Ripley Run videos and made some more adjustments. Most importantly you'll find that the Colony gets more and more crowded as you explore. But there was also an issue with the generator causing the levels to be rejected and regenerated way too often.

Resetting the leader board
We hope that these will be the last changes to the Ripley run, and therefore we'll be resetting the leader board as the scores before these updates no longer reflect the current situation. Just for the record Dr777Agon held the high-score before the reset with an amazing 1906 kills.



We actually ttook this picture from Steve Eardley's fine tweet:
https://twitter.com/steboost/status/866199189658710016

In any case below are all the things we've changed and updated (including quite a few things that were reported over the weekend):

Game Balance
- The Ripley Run gets more intense as you explore more of the colony.
- Crawlers have become more aggressive.
- Staves no longer recharge automatically on a Ripley Run.
- Swings have become a little slower: you first swing back your sword entirely before starting the forward swing.
- Swords do not stab when you hold down the button allowing you to swing whilst being swarmed.
- AI stabs a little faster.
- Flowers take longer to regrow their seeds.
- Weapon cool-down time is less increased by negative bonuses.

Bug Fixes
- Fixes generator issues in the Ripley Run.
- Fixes frequent crash when using the mouse to drag items whilst playing with a controller.
- When spamming the button with a swinging weapon, the weapon will go into cool down.
- Stuns no longer remove your ability to move.
- Explosive flowers don't explode if you trigger their seed and than grab the seed (only the seed will explode)…