Unexplored

Unexplored 1.11.0

Version
1.11.0
Version Date
June 2, 2017
Links

Patch Notes

The Classes Update (version 1.11.0)



A new class makes it appearance in the Dungeon of Doom, along with a new class of weapon: we've just added the Musketeer and fire arms.

Classes and achievements
The Musketeer is a new unlockable class in Unexplored. You'll need to get the brand new 'Dodge This!' achievement to be able to start as a Musketeer. The Musketeer starts with a pistol and hat so fancy it will make the Wizard jealous.

We've also added 11 other new achievements. Eight of these are class specific challenges, to be executed with a particular class on the hardest difficulty setting. Succeeding will give you a permanent boost to that class.

Class specific drops and game balance
In this upgrade we've also changed the balance somewhat. First of all, the game now generates class specific items as rewards inside the dungeon. If you play the same seed but with different classes you will notice that the Wizard is more likely to find a new staff, whereas the Warrior is more is more likely to find potions of Strength or an enchanted sword.

In addition, staves no longer automatically recharge, but their charges typically last longer. We fully expect to twist some of these dials up and down for a little while longer in order to get the balance just right.

Fire arms
Fire arms are a new rare weapon type that makes it appearance in the Dungeon of Doom. Although they cause a lot of damage they are not easy to use. First of all they require gunpowder and bullets to load, and those are very rare. In addition, they are slow to reload especially if you are also moving at the same time. Better make those shots count and make sure you also have a melee weapon ready for when the enemy closes in.

There are a couple of varieties of fire arms. Pistols can be fired with one hand but have poor range. Muskets have good range but require two hands. Blunderbusses don't require bullets, they fire a short ranged grape shot instead that might hit multiple targets at once.

Lucky is the adventurer that finds a gun and ammunition hidden in the Dungeon of Doom. It is more likely you'll need to pry them from the dead hands of their previous owners.

To summarize the changes:

New features
- Adds the Musketeer character class.
- Adds 12 new in-game achievements
- Adds Pistols, Muskets, Blunderbusses, Ratling Guns, Gunpowder, and Bombs.
- Adds the Kobold Boomer.
- Adds Ratling Gunners.
- Inventory can now be auto sorted.

Game balance
- Updated the loading mechanics of the crossbow and the repeater crossbow.
- In the Ripley Run enemies no longer respawn right next to an exit.
- Introduces class-specific loot.
- Wizard start with extra scroll of recharge.
- Staves no longer recharge over time (but have more charges to start with).
- Reduces the costs for some high-end starting equipment.

Bug fixes
- Staves do not lose energy when switching levels.
- Fixed an issue with items of Hubris.
- You can only collect blood from kills.

What's next?
We will be fixing bugs and addressing balance issues as always. In addition, JD will focus on the generation of rooms and interiors next week, while Elias is working on a system that will allow you to set your own traps. In the meantime, any feedback is welcome!