Unexplored
Unexplored 1.14
Version Date
July 11, 2017
Patch Notes
The Desolate Update (version 1.14)
Your footsteps echo through the empty halls of the Dungeon. It has taken some time, but you managed to find another way to the next staircase down. One that required you to deactivate a turret. But at least you did not have to confront the goblin party snoring away in the guard room that would have provided a short-cut…
So far so good, you are a ghost… Nobody's going to know you are here.
And that suits you just fine because it's been a long time since you last seen a healing potion, you barely remember it's color…
Introducing: Desolate Mode
This update is named after a special game mode we added to the game: Desolate Mode. if you choose this special setting you will find that both enemies and healing is much sparser. Basically this mode is more about avoiding combat than it is about meeting enemies head-on. It is somewhat experimental, and probably not to everybody's liking, but we think it is a very interesting way to experience the Unexplored's Dungeon of Doom. Especially since the Dungeon still has its full compliment of puzzles, traps and environmental hazards.
Mind your step, though. This mode is not supposed to be easy. Facing the Dungeon of Doom without healing potions (yes, you'll start without!) creates a challenge all by itself. Cautious is probably the operative word here.
More Flavor Content
Remember the contest we ran about ten days ago? We have started adding special flavored content as a reward for the winners. Keep an eye out for those, as they just might lead to something more than just flavor…
We plan to repeat a similar contest in the future, but this time won't do it in the spur of the moment and announce it in advance. So keep an eye on these pages if you want to make a lasting impression on the Dungeon of Doom!
Other New Features
- Adds Siroj's Tomb as a special floor.
- Adds The Winter Garden as a special floor.
- Sophie and Density can uncurse equipped items if you are in their favor and make them a suitable offer.
- Adds new wall types.
- Adds black jellies.
- Adds more bells (but no whistles).
Game Balance
- You are able to craft Dragon Scale, Mithril, and Fire Ant armors from non-runic, enchanted chain or leather.
- Cursed chests contain better items (most of them runic).
- Life potions are favored by auto heal over healing potions.
- When auto healing bleeding and poison effects are not applied.
Bug Fixes
- Fixes crash after escaping when something is wrong with the screen captures.
- Fixes crashes caused by missing floor tiles.
- Resolves issue with planned stash of Antidotes not spawning.
- Fixes issue with chasms appearing on the level of the dragon.
- Fixes issue with place shape type puzzle.
- Fixes issue with Hardened Swords not being generated properly.
As always we very much like to hear your feedback. We've got some time reserved for bug fixes and requested features over the next couple of days, so this is as a good as time as any to let us know what you think!