Unexplored
Unexplored 1.15.3
Version Date
Aug. 17, 2017
Patch Notes
Update available (1.15.3)
…And we're back from our break!
It took some time to go through all the forum posts, but today's update addresses many of the issues pointed out by you over the last two weeks. Here's the complete list of changes:
New Features:
- Option to pick-up items without a pop-up (old school) available in the options/gameplay menu.
- Adds a notification that a Sword of Ice starts melting.
- Certain cursed items retain their abilities after being uncursed (Wild Fire, Hubris, Leeching, Rust, Back Biting).
Game Balance:
- Bestiary references found in books are now a direct reference to the creatures in the dungeon.
- Healing water cannot be a random unidentified potion bought in the bar.
- Poison Spiders are less common.
- You do not auto-pickup lit bombs or lit sacks of gunpowder.
- Enemies do not pick up lit bombs or lit sacks of gunpowder.
- Oil coated weapons don't light vegetation.
- Makes a clearer distinction between the two types of magic missile staves.
- Specifies how much damage a staff causes (where possible) and what might happen when it is upgraded.
Bug Fixes:
- You cannot climb stairs while switching weapons.
- Weapons of Wild Fire no longer have an increased chance of bursting into flames.
- Fixes issue with one lever for multiple automatic doors not spawning.
- Items that are unidentified do not flash when recharged.
- Moving with a controller always closes containers and ground pick-up pop-ups.
- Fixed a possible misleading hint after praying at a figurine puzzle.
- Fixes bug with unneeded staircases causing the generator to fail.
- Fixes issue with access to certain special floors.
- Fixes bug where checking scrolls or potions at a vendor might help you identify them.
- Grapples can lock on to cages and iron maidens.
- Fixes crash when escaping with a shrieking item equipped.
- Fixes a bunch of typos.