Unexplored

Unexplored 1.8.1

Version
1.8.1
Version Date
April 25, 2017
Links

Patch Notes

Fearsome Floors Improvements (v1.8.1)



In order to fix a couple of really annoying bugs that caused vital staircases to be missing and class bound items not properly working we make available version 1.8.1. today.

Here's what's in this update:

New Features
- The entire map and dungeon lay-out are revealed after you die (but not in dailies or weeklies).
- Hovering an floor in the dungeon lay-out map makes the appropriate stairs blink.
- Iron ore can be used to repair unenchanted, corroded weapons and armor.

Game Balance
- Nerfs the vine attack from the Monstrous Vine.
- Restricts the number of random drops for sigils and ogre hearts.
- Class bound items, and regular hats and cloaks cannot be corroded.
- Changes order of damage resolution to armor first and immunities/reductions second (effectively nerfs stone skin ring a little).
- Changes the way corrosion and enchantments affects the protection chance of armors.
- There is a slight delay between activating and dealing damage for electrifying creatures.

Bug Fixes
- Solves generator issues with missing staircases.
- Fixes issue with being able to crash/unequip class-bound items.
- Fixes issue with potions and scrolls being transformed inside a blue chest after a failed puzzle.
- On retrying the same dungeon the dungeon lay-out is hidden again.
- Solves issues with the explored status of floors being reverted.
- When a bow of shrapnell is used as a key item, it is spawned with some arrows.
- You cannot surprise attack inanimate objects.

Polish
- Skeletons no longer sniff, but rattle.