Unexplored
Unexplored Balance Update, part 2
Version
Balance Update, part 2
Version Date
March 24, 2017
Patch Notes
Balance Update, part 2
Bugs and balance issues are top priority. Therefore we kept focusing on addressing them this week and decided to give the balance update a reprisal. Below you can find all the changes we made.
Game Balance
- Bog worms deal less damage.
- Limits healing ability of the Orc Shaman.
- The Werewolf is immune to normal weapons.
- Hell Hounds are not blinded by smoke
- Enemies cannot attack you after they were killed.
- While descending or teleporting you cannot quit the game.
- Magic missiles (and other spells) cannot be fired through walls or doors.
- Reduces chance of Dryads appearing.
- Gas/Flame type staves have a minimum activation time.
- Adds a little wind to the smoke, gas, myst, and poison staves.
- Certain key items are automatically recognized if you read something about them.
- The Death Bringer sword no longer drains from scoring hits (only over time), it also gains more charges from killing enemies.
- Swinging weapons have a slightly increased range when swinging.
- Healing water no longer restores HP, but cures bleeding, stuns, drains, poison, and deafness.
- The arms dealer also sells arrows.
Bug Fixes
-Inspecting items after you died no longer prevents you from going to the high score list and recording your scores.
- Items stored in forges (or any other container) are properly saved.
- If you are cursed not to benefit from Life potions, auto heal ignores such potions.
- Fixes issues with burrowed but active creatures.
- Creatures are more mindful of their teleportation destination.
- Skeletons are destroyed when they die on lava and disappear when they fall into chasms.
- Fixes issue with items or ingredients floating over chasms after a kill.
- Fixes bug where creatures under ice could attack you on the ice.
- Barrels, chests, and other furniture keep pressure plates pressed, even when out of sight.
- Fire operated secret doors no longer open when only one brazier is lit.
- Fixes issue with incorrect character placement after using a descend scroll.
- Wearing an identified Stone Skin ring properly shows the increase in strength.
- Fixes bug with arena doors.
- If a tool or lock pick snaps in your hand your hand slot is not removed.
- Staff of Steal Life cannot be used anymore to heal from damaging barrels.
- Plugs one possible cheat.
- Fixes bug with minor mysteries…
Polish
- Wardens display an immune message when you shoot them with magic.
- Adds messages in the game screen when items are identified or corroded.
- Adds a visual cue when enemies can smell you.
What's Next?
For next couple of weeks we've got a couple of nice surprises in store: features that will change the way you can experience ths game. For example, we plan to work on a short run with a separate leaderboard. And probably some extra content here and there as well.
In any case, we are always want to hear to your feedback and suggestions.