Unexplored
Unexplored Creatures Update, part 2
Version
Creatures Update, part 2
Version Date
March 9, 2017
Patch Notes
Creatures Update, part 2
It has been brought to our attention that the Dungeon of Doom is frequented by so-called 'adventurers' who deem it perfectly acceptable to open any chest they might find, and take all the gold and treasure stored therein.
To stop this menace we introduced a new creature: Mimics!
Open any chest you like, but don't file a complaint when it decides to eat you.
The second part of the Creatures Update is now live. There's a whole bunch of new creatures, some of them specifically requested by players on the forum, others more loosely inspired on the discussion, or enemies you might find in other games. In addition, you'll find many sounds are improved and there's also a lot of balance tweaks and bug fixes:
New Creatures
- Boars
- Dryads
- Hexarocs
- Jabberlings
- Jitterlings
- Mimics
New Bosses
- The Blighted Boar
- The Jabberling Chief
- The Jitterling Chief
- The Wasp Queen
Game Balance
- Burrowing creatures cannot emerge right under your feet.
- Dark levels are more frequent.
- Wasp Hives spawn wasps less frequent.
- Reduces number of wasps spawned by hives.
- You can no longer pray to unlock a blue puzzle door.
- Praying for help 'costs more'.
- Earth Elementals are little less tough.
- The Ant Queen and Spider Queen cannot lay eggs too close to each other.
- Healing pools heal and increase your life.
- Improves eye sight of Hulking Rats, but makes them less frequent.
Bug Fixes
- Bow of Shrapnell no longer destroys all cavern walls.
- Destroying the metal dragon should give the dragon slayer achievement.
- Treasures no longer lose their value when you enchant them.
- The Guardian is immune to slaying weapons and does not reflect that damage onto the player.
- The Guardian should no longer respawn after you defeated it.
- You should get achievements for pushing bosses into chasms.
- Repairs striking and reaching weapons.
- Improves boss retinue selection.
- Fixes crash caused by throwing activated staves from your inventory (voluntarily or whilst being disarmed).
- Fixes crash when The Conjurer takes environmental damage.
- Fixes crashes if you caused by inventory management after you died or escaped.
- Fixes crash caused by enemies dropping unknown items.
- Warden and mech spiders retain their type after reload.
What's Next?
The next week we intend to focus on game balance and a couple of related issues. This includes looking again at the starting classes, but also introducing more achievements that might affect your starting gear.
In any case, enjoy the new content, and let us hear what you think!