Unknown TD

Unknown TD The "Cold Front" Update!

Version
The "Cold Front" Update!
Version Date
Dec. 11, 2025
Links

Patch Notes

The "Cold Front" Update!

Welcome to the Cold Front update!

[p]So about that other half… Well it's here but very delayed. Oops.. Anyway, to make up the wait, here are some new things to test and play![/p][p][/p]

New Content:

CRATES!!!!!
[p][/p][p]There are now crates in Unknown TD, which can contain multiple different things. Crates can contain:[/p]
  • [p]Hero Weapons[/p]
  • [p]Coins[/p]
  • [p]XP[/p]
  • [p]Gems[/p]
  • [p](More to come)[/p]
[p][/p][p]And another thing..[/p]

The new winter event!

Can you destroy the zombified Santination??
[p]This new event and event system comes with a map and new difficulty, as well as some new zombies to defend against! There are currently 8 waves, 2 new zombies and 1 "new" boss to destroy in this event.[/p][p][/p][p]Now what is your spoils for this? [/p]
Progress in the Battle pass!
[p][/p][p]Which has some new cosmetics, crates and a tower… But that is for you to try out, in this new major update![/p][p][/p]

Changes:

Adjustments:
  • [p]Shadows appear on map elements at Medium settings[/p]
  • [p]Small text has a different font type[/p]
  • [p]Seasons have been added, including None (Regular, Summer / Spring), Halloween + Autumn and Christmas + Winter[/p]
  • [p]Added a small health bar above the tower hot bar for bosses[/p]
  • [p]Added a small mini map in the bottom right[/p][p][/p]
Fixes:
  • [p]Commando now fires at a fixed rate no matter game speed, except shoots more shots at faster speeds, fixing issues with time imprecision[/p]
  • [p]Majority of the projectiles in the game now account properly for game speed[/p]
  • [p]Enemy speed de-buffing has been fixed properly to time scale[/p]
  • [p]Text no longer gets blurry with pixel filter enabled[/p]
[p][/p]
Tower Changes:
  • [p]Hero is now more expensive on lower upgrades to even out efficiency curve[/p]
  • [p]Scout has had a major rework, including most sprite work and balancing[/p]
  • [p]Grenadiers 3-x and x-3 paths cost less, but are slightly weaker[/p]
  • [p]Commando now has more "fair" damage scaling per cost, but is also on the list to be reworked[/p]
  • [p]Bottom path flamethrower has been heavily nerfed[/p]
  • [p]Gunner now has his bottom path, buff other bullet-type towers![/p]
  • [p]Shotgunners projectiles have been adjusted to be more likely to hit, and scale properly with fast forward.[/p]
  • [p]The Tank has had some slight pricing changes.[/p]
[p][/p]
Zombie Changes:
  • [p]The Dreadnaught boss health has been nerfed: 20 000 -> 10 000 Health[/p]
  • [p]Giants are less spongey[/p]
[p][/p]
Drone has been added!
[p]Has two major paths, one "clean up" and one "DPS" path[/p][p]Automatically tracks enemies and fires at them across the whole map[/p]