Welcome to the Cold Front update!
[p]So about that other half… Well it's here but very delayed. Oops.. Anyway, to make up the wait, here are some new things to test and play![/p][p][/p]
New Content:
CRATES!!!!!
[p][/p][p]There are now crates in Unknown TD, which can contain multiple different things. Crates can contain:[/p]
- [p]Hero Weapons[/p]
- [p]Coins[/p]
- [p]XP[/p]
- [p]Gems[/p]
- [p](More to come)[/p]
[p][/p][p]And another thing..[/p]
The new winter event!
Can you destroy the zombified Santination??
[p]This new event and event system comes with a map and new difficulty, as well as some new zombies to defend against! There are currently 8 waves, 2 new zombies and 1 "new" boss to destroy in this event.[/p][p][/p][p]Now what is your spoils for this? [/p]
Progress in the Battle pass!
[p][/p][p]Which has some new cosmetics, crates and a tower… But that is for you to try out, in this new major update![/p][p][/p]
Changes:
Adjustments:
- [p]Shadows appear on map elements at Medium settings[/p]
- [p]Small text has a different font type[/p]
- [p]Seasons have been added, including None (Regular, Summer / Spring), Halloween + Autumn and Christmas + Winter[/p]
- [p]Added a small health bar above the tower hot bar for bosses[/p]
- [p]Added a small mini map in the bottom right[/p][p][/p]
Fixes:
- [p]Commando now fires at a fixed rate no matter game speed, except shoots more shots at faster speeds, fixing issues with time imprecision[/p]
- [p]Majority of the projectiles in the game now account properly for game speed[/p]
- [p]Enemy speed de-buffing has been fixed properly to time scale[/p]
- [p]Text no longer gets blurry with pixel filter enabled[/p]
[p][/p]
Tower Changes:
- [p]Hero is now more expensive on lower upgrades to even out efficiency curve[/p]
- [p]Scout has had a major rework, including most sprite work and balancing[/p]
- [p]Grenadiers 3-x and x-3 paths cost less, but are slightly weaker[/p]
- [p]Commando now has more "fair" damage scaling per cost, but is also on the list to be reworked[/p]
- [p]Bottom path flamethrower has been heavily nerfed[/p]
- [p]Gunner now has his bottom path, buff other bullet-type towers![/p]
- [p]Shotgunners projectiles have been adjusted to be more likely to hit, and scale properly with fast forward.[/p]
- [p]The Tank has had some slight pricing changes.[/p]
[p][/p]
Zombie Changes:
- [p]The Dreadnaught boss health has been nerfed: 20 000 -> 10 000 Health[/p]
- [p]Giants are less spongey[/p]
[p][/p]
Drone has been added!
[p]Has two major paths, one "clean up" and one "DPS" path[/p][p]Automatically tracks enemies and fires at them across the whole map[/p]