UnMetal
UnMetal 1.0.6
Version Date
Oct. 8, 2021
Patch Notes
Update 1.0.6
Hello friends,
Happy Friday! We’re getting a lot of feedback that the game is in a much more expected state between patches 1.0.1 and 1.0.4. In 1.0.5, we fixed the critical issue that people had regarding higher resolutions and controllers.
Today’s patch focuses on fixing issues that have been coming up and frustrating some of your playthroughs of a higher priority. The remaining high priorities will take more time to work through. And after that we’ll be hitting issues that are a lower priority to polish the game.
Moving on, we’ll be working on the game but will be releasing patches with more time between them. This will allow us to observe if the current patches created issues we didn’t predict, and be able to fix them. We’ll also be working on the more challenging issues brought up, which will take more time. After those, we’ll be working on polishing the game.
Also, we’ve been putting off some personal things that we should get around to, life’s important too.
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General
- On EASY difficulty, you now start chapters at full HP.
- Fixed an issue where you could be stuck holding a slingshot indefinately
- Fixed an issue where alerts held doors open when they shouldn't have.
- Fixed an issue where a guard could be carried and standing nearby at the same time
- Fixed an issue where two guards could be carried at the same time
Languages
- Reviewed English Scripts
- Reviewed French Scripts
Chapter 1
- Fixed an issue where the boss could sometimes not spawn.
Chapter 3
- An end of chapter dialogue no longer pauses enemy activities
Chapter 6
- Added an additional grenade near the start of the chapter
- On EASY difficulty, damage taken by the submarine is reduced by 50%
Chapter 7
- Black Thunder boss now spawns sooner so you can get right back in the action
- Fixed an issue where guards could spawn in the river during a boss fight
Chapter 8
- Added tip in final room to suggest a way to avoid repetition after failing multiple times.
Chapter 9
- By request, increased the duration of a cutscene at the beginning of the chapter by 1 second
- Fixed an issue where Japanese Mercs no longer gain 2 max hp when woken up
- Added a tip in the Labrynth if you have challenges getting past the first ghost.
- Added red triangles in a secret room to predict where guards are when you are exiting
- For EASY difficulty, reduced ghost damage per second from 10 to 4
Grenade Guy
- He’s back from a bathroom break. His TP was 1-ply on EASY, and 3-ply on MEDIUM/HARD