Unveiling the Unknown

Unveiling the Unknown 0.5

Version
0.5
Links

Patch Notes

0.5

Spell: Firestorm: now has an animation every turn. Ice Wall: now makes a sound when it melts.
Events: Capped Naughty Imp's prices to 10k.
Shield: Shield over 9 now appears as an ordinary number instead of 9+. Shield is now reset between runs to avoid the possibilty of farming starting shield. A sound now plays when your shield is shattered.

Swapped the positions of the Manor and Maid buttons in the Manor Screen.
Nerfed "The Courtesan - Abundance" by removing its increased bonfire chance.
HP is now capped to MHP when entering battle.
DoT damage can now be evaded
Dungeon buffs count down before you get into your first battle.
Several price adjustments and rebalances for all parts of the game.
Fixed bonus damage from Frostbite not working on magic or reactions
Fixed the accuracy debuff on Pain stacking
Fixed Alchemist Upgrade 6 guranteeing a failure instead of a success.
Fixed the "Golem" modifier giving enemies a shield equal to 10% of your HP instead of theirs.
Fixed the "Vengeful" modifier healing the player
Countless tiny changes I haven't included here because it'd clog up the log
Typo Fixes