Unveiling the Unknown

Unveiling the Unknown 0.5.0

Version
0.5.0
Links

Patch Notes

0.5.0

Major:
Added Mirabelle's next hangout. +1 H Scene. +2 CG
Added Beatrice's next hangout: +1 H Scene. +3 CG
Added Ophelia's next hangout. +1 H Scene. +3 CG
+1 New Maid! +3 Outfits for her
+3 Morning Events
+~20,000 Words of Story (140,000 tot.)
Manor Upgrades: Added every single upgrade
Maid Upgrade: Added every single upgrade
Guidebook: Has been overhauled completely into a list of achievements that can be completed in any order.
Dungeon: You can now choose to start a dungeon run from your current floor, the first floor, the highest recorded floor, and your previous run's floor (flexibility for when you reset).

Morning events are now more spread out with rest days, and some have progress requirements. **Old saves will see some of these events again, just skip through them.**

+1 Outfit for the main character, including underwear.
Minor:
Dungeon: Added two new biomes. Molten Crag and Frozen Deeps. All biomes are now accessible from the start.
Ice Wall new effect: Now increases your defense by X%.
Cursed Inferno (Fire x Dark) can now stack.
HP and ATK scaling has been entirely rebalanced. The game relies more on the heat mechanic to build difficulty now rather than the inherent stats of basic enemies.

Bosses now spawn every 5 floors. Biome resets every 5 floors.
Some enemies now have inherent characteristics, such as elemental weaknesses. (i.e. fire slimes are fire resistant)
Physical Piercing and enemy Physical Resistance are now factored in the basic attack formula
Naughty Imp Event: You can now leave whenever you want, but she will buff the next enemy.
Generic morning events have been turned off for now to improve the pacing between days.
You can now visit Kane in his throne room. He doesn't have anything to say to you.
Added a UI element that shows when an upgrade is maxed and in the case where an upgrade has infinite levels, I added a counter next to its icon.
The market now uses fixed base values for buying/selling.
Reworked the evasion system: Evading attacks and enemies missing attacks are now separate calculations. Enemies now have 95% accuracy by default. Enemies that pierce evasion now gain a flat bonus to misses and evades.

Made the text size on mobile devices equal to the PC text size
Fixes/Changes:
Pain's reduced MP cost under the "Embrace the Pain" upgrade is now shown.