Unwell

Unwell Unwell second update!

Version
Unwell second update!
Version Date
Dec. 15, 2023
Links

Patch Notes

Unwell second update!

Unwell received its second update on Steam :)

Breakdown of the key changes in the updated version:

CONTENT

- Added waterfalls to the game.
- Added plenty of details to the levels with additional interactable content.
- Added light to the end of level 1 broken bridge for better navigation.
- Added a mechanic to drain health if the player stays in the dark for too long.
- Added a safe landing spot mechanic for the intended road to progress.
- Added a method to update health in the inventory, along with protagonist commentary!

TWEAKS/FIXES

- Resolved some description overlap at the beginning of level 1.
- Reworked one of the collapsing platforms for a better feel :)
- Adjusted the fall damage logic to match the animation.
- Moved grounded and fall logic to fixed update to make them independent of frames.
- Added a speed limit to prevent the player from sliding down stairs too quickly.
- Removed an additional grounding check that became redundant due to previous adjustments.
- Increased the volume of protagonist landing sounds.
- Added colliders to prevent the protagonist from walking beyond the bounds of the level.
- Resolved an issue with inventory item descriptions doubling after exiting the inventory.
- Adjusted player character variables responsible for physics and movement for a more realistic feel. No more Sonic speed!
- Resolved an issue with death animations being played incorrectly and at a low framerate.
- Added a ledge near the safe spot on level 2 to prevent annoying deaths due to an inability to see a hole.
- Added additional colliders to some bridges to help you navigate the area. Invisible little helpers are there <3
- Added blocking colliders to prevent speedrunning. Sorry, speedrunners, maybe next time… ;)
- Made the enemies more perceptive and responsive. You have been warned.

Thank you for standing against The Gray at our side.
The Main Protege"