Hi Golfers,
Over the last two months I've been grinding away at all the bugs you've reported, and I'm happy to say that I've fixed quite a lot of them! Version
0.21.2 of the Up to Par Demo is now live. From major connection issues to tiny UI glitches, these are all the things that should be working better now:
- Game no longer crashes when a client player uses a Gimmie.
- Lobbies filter correctly for Nobody/Friends/All when set in game setup.
- Balls should no longer be able to fall infinitely when hit out of bounds.
- Controller now works in Yes/No confirmation dialogues.
- The in-game interface correctly disappears when the in-game menu is shown, so they don't overlap.
- Fixed the issue where not all teams or balls would appear for all players.
- Added a "New Team" button for the mouse player, so they can create their own team.
- The shots remaining panel in-game is highlighted for the local player, so that when playing large online games you can tell at a glance which team is yours.
- Added some exciting (and secret!) new seasonal balls. Keep your eyes peeled for details.
- Balls will now never overlap when starting a new level, this means they won't ever hit each other out of the course by accident when playing with collisions on.
- Fixed an infinite-respawn bug that occured when a ball was knocked off the course before the player took any shots.
- Tweaked the angle of the row-jumps in the farm crop level obstacle. It's now a bit smoother and more predictable.
- Fixed one of the achievements that was broken.
- Stopped the aiming cursor showing up sometimes when the ball spawned, before it touched the ground.
- Teleport upgrade only fires once per shot, and only uses one of the items in stock.
- Teleport also looks ahead to where it's going to drop the ball, and will shorten the teleport length if needed to ensure it never drops out of bounds.
- Controller remapping dialogue now shows up correctly in front of everything else.
- The remapping settings will appear/disappear when you plug/unplug a controller. This means you can no longer get stuck trying to map buttons from a controller that you can't input from.
- Fixed the progression view so that you can't end up with multiple versions of it open at the same time.
- Disallowed connecting while a countdown is happening to ensure that all players have had a chance to select their balls before the game starts.
- If a client is in connection handshaking when you start a countdown, it will now stop the countdown and wait for them to join.
- Added a friendlier error message when something fails in the connection process.
- Fixed the missing "Join" buttons for mouse players when setting up a new game.
- Fixed the bug in networked games where balls would freeze randomly in the middle of a shot.
Whew, what a list! I hope you have a smoother and better time with the demo than ever before. As always, if you *do* run into a problem that I haven't fixed yet, please use the F1 report form to let me know. I read all of them!
If you're hanging out here waiting for the full release, I'm pleased to say that my list of bugs is slowly getting shorter, which means release is getting closer! I don't have a date yet, but you can be sure I'll let you know as soon as I do.
Happy Golfing,
Philip