Hi Golfers,
Today brings a major update to the demo of Up to Par. As well as the usual bug fixes, this version has significantly updated netcode, which should make for smoother hosting and joining games. There are also more descriptive error notifications, and fixes for many networking bugs.
Major Changes- Purchasing shots for upcoming rounds in the bank now costs 2 instead of 3. (Coming in the next patch, sorry!)
Bug Fixes- Fixed issue where chip shot wouldn't fire.
- Ball now correctly despawns in edge case where client disconnected during level change.
- Inviting friends to a game now works all the time, not only when they'd already started a game in the same session.
- Changed level generation to fix occasional de-sync bug where courses would appear differently for different clients.
- Magnet effect now applies to all clients, making for smoother physics.
- Made the ocean "wiggle" piece wider so that it didn't block the ball when identical pieces were placed next to each other.
- Fixed the pole catcher item that had broken.
- Client balls should now always register as being in the hole.
- Metal ball now has metal fragments.
- Highscore list font support for KO, RU, JA, TC and SC glyphs.
- Fixed issue where the tie-break distance from hole was recorded incorrectly when both players were out in the same hole.
- Game now correctly quits to main menu with no delay after equipping items.
- Fixed bug where ceiling wouldn't fire if you were in line with the hole.
Known Bugs- Playing an online multiplayer game directly after playing the Weekly Challenge will result in connection issues.
I hope this update makes your online games smoother! As always, I hope you have fun playing this new version, and if you run into any bugs at all, please use the F1 report screen to let me know so that I can get them fixed in the next patch release.
Happy Golfing,
Philip