Vagante

Vagante 1.02

Version
1.02
Version Date
Nov. 21, 2018
Links

Patch Notes

Update 1.02

New update time!

New/Balance


  • New unlockable player class
  • Player animations reworked
  • Reworked Tower Serpent boss fight
  • Reworked Brood Demon boss fight
  • Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
  • Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
  • Reworked knockback to take into account weapon attack direction
  • Player select menu no longer shows other class backgrounds as locked
  • Rogue starting Dex and Int swapped from [3, 4] -> [4, 3]
  • Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
  • Added differing particles to Ruins traps based on trap types
  • Added a SFX limiter, the same SFX will now no longer be played more than once per frame
  • Added limit to number of Spirit Projectiles spawned when hit/struck
  • Added a non-particle indicator to ambush-type Slimes
  • Added a one frame backswing to Goblin’s attack animation
  • Added a subtle graphical indicator for walls that are breakable
  • Crates and barrels now visually re-align themself when resting on the ground at an angle
  • Optimized some entity handling code

Bugfixes


  • Fixed Tikiman darts poisoning player even when blocked/dodged
  • Fixed imps inflicting poison even if blocked/dodged
  • Fixed long-standing bug that prevented all Units from being stunned more than once
  • Fixed numerous audio and graphical bugs that occurred when player was frozen
  • Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
  • Fixed TowerDoor not properly setting tiles to be solid
  • Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
  • Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
  • Fixed BossTowerSerpent's arm glitching out when it dies
  • Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
  • Fixed bug where monster corpses that are carried into a slime level would disappear
  • Fixed some issues with chicken animations
  • Fixed misleading Alchemy L4 description
  • Fixed boulder protection not working against BossGolem
  • Fixed BossGolem's attacks persisting throughout death animation in offline games
  • Fixed BossGolem attacking during credits
  • Fixed an issue with BossGolem AI when stuck
  • Fixed a graphical issue with BossGolem where sprite rotation would become desynced
  • Fixed BossGolem being able to hurt players through ceiling tiles while rolling
  • Fixed BossGolem's corpse covering up other important entities
  • Fixed crash in BossNecromancer due to a target becoming invalid/null
  • Fixed corpses on client-side disappearing without a fadeout animation
  • Fixed crashes in server thread or other threads freezing entire game
  • Fixed boss chest rewards not animation properly
  • Fixed some bugs that led to crossbow state desyncs
  • Fixed graphical issue with inventory overlay E equipped indicator
  • Fixed Thief continuously attacking stunned players instead of properly stealing from them
  • Fixed bouncy arrows losing 70% of their speed when hitting the floor
  • Fixed stealth not being removed when you miss an attack
  • Fixed enemy Wisps not dealing damage to friendly non-player units
  • Fixed/removed an invisible solid tile in the Factory boss room
  • Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
  • Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
  • Fixed Arrow Trajectory item attribute being inaccurate for some weapons
  • Fixed some interpolation issues with Crossbow loaded/unloaded states
  • Fixed shop doors sometimes having an incorrect background sprite.
  • Fixed some issues with shop doors being solid when open
  • Fixed a crash in the final boss
  • Fixed some graphical z-Index issues with torches on the final stage
  • Fixed a graphical issue with the Caravan intro fade in
  • Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
  • Fixed the player stats screen showing inaccurate stats
  • Fixed game still having focus when you switch apps while initializing the game
  • Fixed BossSpriggan minions looking glitchy while frozen
  • Fixed crash related to grappling hook link state
  • Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
  • Fixed levels sometimes having old NG+ names
  • Fixed skeletons being able to whistle and pick up dogs
  • Fixed some edge cases where BossNecromancer could get stuck mid-teleport
  • Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
  • Fixed crash when navigating an empty chat history
  • Fixed being able to cast spells while sitting at bonfires
  • Fixed outdated tooltip referring to stability stat
  • Fixed a couple of bugs with held unit positions while swimming
  • Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
  • Fixed multi-jumps cancelling casting, despite having Spellcaster 4
  • Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
  • Fixed Magic Traps spawning in treasure rooms in the Ruins
  • Fixed Knight's sword swing attack not properly charging up on the right frame
  • Fixed Imps dealing damage during attack animation
  • Fixed Spellcaster affinity level 1 not applying correctly
  • Fixed Thieves attempting to steal from non-player units
  • Fixed soft lock in game credits when parading Lurker
  • Fixed Chaos teleports sometimes teleporting you to the left top of the map
  • Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
  • Fixed bug where velocity added to Doodads was not applied until freeze effect ends
  • Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
  • Fixed being able to exploit Alchemy L4 by saving the game and loading
  • Fixed bug where Tower theme music would sometimes persist after leaving the level.
  • Fixed teleport traps killing players that grappled into them
  • Fixed/removed an invisible platform in the Ruins
  • Fixed frozen MiniMechs falling through the level
  • Fixed acid water dealing damage to wraith heads
  • Fixed a number of animation issues with Ghosts
  • Fixed Shadow Knight Boss pushing level exits
  • Fixed crash related to using the emote menu
  • Fixed being able to damage to Fairy in the intermission
  • Fixed Champion Gauntlets never appearing in item generation
  • Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
  • OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
  • OMP: Fixed some graphical issues with wall phasing
  • OMP: Fixed wall phasing not working properly in online games
  • OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
  • OMP: Fixed a number of AI bugs in online games with BossBehemoth
  • OMP: Fixed interpolated Fairy saving animation issues
  • OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet

A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!