Vincemus - Air Combat
Vincemus - Air Combat 0.14.1
Patch Notes
Patch V0.14.1 QOL additions
Patch 0.14.1 - QOL Additions
New update to add some extra stuff
New
- Steam Cloud Saving
- Gunner AI mode | Press Z to activate after 4 seconds it’ll come online, press again to disable
- Turret mode has been added for aircraft that have a turret
- B17
- SwordFish
New loading screen animation to make it more suited to aviation
Changes
- Default Controller scheme has been changed to mimic something similar to other aircraft games
- Cockpit camera will move with some offset based on where you look to give a better feel of movement
- Engine Audio for the Me262 & Me262 HG has been revamped to sound more like jets
- AI ground anti-air fire rates and accuracy has been randomise to make incoming rounds look less consistent from multiple sources
- Payload panel layout has been updated and missile stats are now included
Bug Fixes
- Planes when targeting the player will dive into the ground, I’ve done some changes to the AI to reduce this from happening
- Mission 9 Africa spawning enemy interceptors inside each other
- Europe Mission - Night patrol when completed will skip some progression
- Survival missions wasn’t able to start
- P38g didn’t unlock when purchased
- Fixed a problem with the Controller throttle being unable to decrease
- Fixed Controller free look toggle where it would stay on