[p][/p][p][/p]
\[LIVE] Patch 1.3.1b | Bug Fixes & Performance Changes
[p][/p][p]Hello Everyone, This patch altho may not look like alot on the front end, alot has changed behind the scenes to make it alot more compatible with Controllers/Joysticks, aswell as some new QOL for rebinding controls.[/p][p][/p][p]It also comes with an overhaul on the settings panel to hopefully help with navigation and understanding of what each option in the settings menu does.[/p][p][/p][p]Lots of changes for optimisation and reduced load times. Expect about a 20% performance increase during runtime and loading times for missions should be reduced by around 50%.[/p][p][/p][p][/p][p][/p][p]
New[/p]
- [p]More Convergence Distance options: 1.2km, 1.4km, 1.6km, 1.8km, 2km[/p]
- [p]Included Descriptions for Keybinds[/p]
- [p]New Main Settings Menu and In-Game Settings Menu[/p]
- [p]The Settings Menu’s have had a massive overhaul and remake. With the goal of being easier to navigate, modify settings and come with Descriptions for each setting that’s the player is able to change within the game.[/p]
- [p]An overhaul on Input mapping was also done to make Binding keys more robust and easier to understand. This should hopefully increase the ease of use for Controllers and Joysticks users.[/p]
- [p]Each Input Action also comes with an available description to reduce the confusion of what each Action does.[/p]
- [p]Extra Customisation for Graphics and Post Processing has been included under Settings->Graphics[/p]
- [p]Created a new section in the Pause Menu->Mission Logs Panel for Kill Count and Author Time so they can be viewed while in a mission.[/p]
- [p]Created a Kill Counter tab under the Mission Logs in the In-Game Pause Menu[/p]
- [p]Created a Author Time tab under the Mission Logs in the In-Game Pause Menu[/p]
- [p]When changing throttle, the speed of the propellor’s probs will slightly change relative to player’s throttle[/p]
- [p]Created a new CameraMode “Fixed Camera”[/p]
- [p]This locks the camera and will ignore aircraft inertia. I was asked to give the ability to remove inertia when using the “locked Camera Mode” So I’ve made a new camera mode[/p]
- [p]Weapon Convergence has been added, Allowing the player to zero in their weapons for set distances. This also has a Vertical and Horizontal option when configuring your Weapons Convergence in Settings Menu->Gameplay.[/p]
- [p]New “Focus Target” Action[/p]
- [p]When holding down the “FocusTarget” Key, the player’s camera will rotate to look towards the currently selected target.[/p]
- [p]There is also a ”FocusTargetToggle” Action which does the same thing, but doesn’t need to be held down to stay active.[/p]
- [p]New “QuickViewMissions” Action, when held down it will briefly show the current missions panel[/p]
- [p]New Marker symbols for AA/Flak vehicles, They use to be marked as a Light/Heavy vehicle, but now they have symbols for AA and Flak instead.[/p]
[p][/p][p][/p][p][/p][p]
Changes[/p]
- [p]Re-Enabled Error Notifications, hopefully this should make spotting and reporting bugs a little easier[/p]
- [p]Updated Lead Trajectory Calculation to use a smoother logarithmic curve for better accuracy at longer distances[/p]
- [p]Tested with the M2 50cals and the 30mm MK108 both with 0 MOA Offset was able to hit a 1m target at 3.5km away[/p]
- [p]Compass is now tied to camera direction instead of the aircraft direction[/p]
- [p]Reduced the size of the Key press popup notification so it’s less in the way.[/p]
- [p]Removed The ability for Ground Vehicles & Ground Emplacements to spawn in Survival Missions[/p]
- [p]Increased Survival Mission Wave Budget by 50%[/p]
- [p]This means there will be a higher chance of more aircraft and higher difficulty aircraft spawning per wave[/p]
- [p]Reduced Recoil on weapons below:[/p]
- [p]Type 5 P by 45%[/p]
- [p]Type 5 B by 45%[/p]
- [p]Type 5 by 45%[/p]
- [p]Type 99 2-5 by 45%[/p]
- [p]MK103 by 30%[/p]
- [p]Reduced HP of the Armoured AA Vehicles by 25% and their armour value has been changed to 0[/p]
- [p]Change timescale to be 0.05-0.1-0.2-0.3-0.4….1x-2x-3x-4x-5x-6x…. 16x[/p]
- [p]Removed MaxSpottable targets value, so then there’s no limit on targets spotted it is now just purely based on distance from the player[/p]
- [p]Increased Pool size of Mission markers & HUD Target Markers to 100/100 from 20/60[/p]
- [p]For Custom & Survival Mission mode, previously completed mission descriptions will be hidden on the HUD when there’s over 10 missions that have spawned[/p]
- [p]Quality “Everything on MAX” changed to “Extreme”[/p]
- [p]Fixed Position of “Tutorial mission reward” text[/p]
- [p]Increased base pilot stamina and strength so it takes twice as long before the pilot starts to blackout/redout & has a 25% increased tolerance to Gforces before starting to blackout/redout.[/p]
- [p]Revamp on the Calculations for Weapon Lead Trajectories.[/p]
- [p]This will have a rather decent impact in the game, increasing the accuracy of all AI’s as their leading for their shots will be accurate upto 1MOA.[/p]
- [p]Ai Turrets controlled by the player now have a “Spray factor” which reduces the accuracy of the AI gunners based on the Ai’s Skill level.[/p]
- [p]Reduced the amount of processing required for the 460mm WP shells used by the Yamato, and reduced the amount of particles by 50%[/p]
- [p]Changed manual aiming for player Turrets to aim towards the cursor rather then the centre of the screen.[/p]
- [p]Revamped Custom Missions panel[/p]
- [p]This was done to try and match the new UI theme for Vincemus.[/p]
- [p]Removed ability to change time for Custom Missions.[/p]
[p][/p][p][/p][p][/p][p]
Bug Fixes[/p]
- [p]An early upgrade node for the A6m suggested MG17’s can be equipped, this is incorrect and was fixed to display the Type97 instead.[/p]
- [p]Fixed an issue where SpitfireMK9 still had see-through engines, it was an issue with the backFaceCulling. It should now be visible for both player & AI spitfire models.[/p]
- [p]Fixed an issue with Debug.Log Warnings being spammed when using Freelook.[/p]
- [p]Fixed an issue of Debug.log Warnings being spammed when opening the Database panel in the Main Menu.[/p]
- [p]Fixed a bug with the Post Menu results UI panel crashing the Iwo Jima missions.[/p]
- [p]Fixed an issue with setting text descriptions going off the screen[/p]
- [p]Fixed an issue of bullet impacts spamming debug warnings[/p]
- [p]Fixed an issue with warning coming up from decal MeshColliders[/p]
- [p]Fixed a problem with the Weapon Convergence code causing the player bullets to aim at random directions.[/p]
- [p]Fixed a DebugError popup when an AI Turret spawns[/p]
- [p]Fixed Change Weapon Lead popup notification not displaying the currently selected weapon used for the Lead Indicator[/p]
- [p]Fixed Change Weapon Lead for all 3 settings[/p]
- [p]Selected Weapon[/p]
- [p]Average Lead for all weapons[/p]
- [p]Display Lead Indicators for all weapons[/p]
- [p]Fixed an issue where the “MKIV” Lead Indicator was calculating the leading need to hit the player’s aircraft instead of the selected enemy.[/p]
- [p]Changed the name of the Breda20-35 cannons to Breda20-35 instead of using Hispanos MKII[/p]
- [p]Fixed an issues with Lighting on some aircraft[/p]
- [p]Fixed the Zero in the Ai weapons[/p]
- [p]Reduced Destroyed Component Torque on Gladiator to stop issue with it spinning in mid-air when destroyed[/p]
- [p]Fixed an issue with the Golden Spitfire Weapon Preset “8x20mm Hispanos” appearing as “4x20mm Hispanos“ for both the MKII & MKIIc Hispano weapon preset variants[/p]
- [p]J7W[/p]
- [p]Incorrect Details for last Weapon Preset, Type5/20 cannons (Necked 30mm Type 5 cannons)[/p]
- [p]Type 5/20 in the WeaponPreset Upgrade info was incorrectly marked as Type5b cannons.[/p]
- [p]Fixed an issue which caused it to not unlock after beating Author Times[/p]
- [p]A6M5[/p]
- [p]Ailerons was accidentally Inverted this has now been fixed.[/p]
- [p]Tonk[/p]
- [p]Fixed an issue with weapon presets not costing anything[/p]
- [p]Fixed a problem with Proxi shells fuse not exploding when near an enemy[/p]
- [p]Spitfire MK9[/p]
- [p]Fixed an issue of it’s model having hollow air intakes[/p]
- [p]Fixed a bug where the F15 failed to unlock when the player successfully killed 1000 enemies in a Custom mission[/p]
- [p]Fixed an issue with Custom missions bugging out on startup[/p]
[p][/p][p][/p]
[p][/p][p][/p][p][/p][p]Hello everyone![/p][p][/p][p]Again I would like to say thank you so much for your time playing Vincemus aswell as for supporting our journey into game development and for being part of our small community![/p][p][/p][p]If you have anything you want to share in regards to Vicnemus or Game development in gerneral please feel free to post your thoughts through the Steam Community or join our awesome community on Discord.[/p][p][/p][p]Have a good one! I hope you enjoy your time playing Vincemus. [/p][p][/p][p]Cheers,[/p][p]Zero[/p]