Vincemus - Air Combat

Vincemus - Air Combat Dev Update

Version
Dev Update
Version Date
Oct. 12, 2023
Links

Patch Notes

Dev Update

Hello everyone,

Taking a rest from the computer.

I am writing to inform you that I will be going away for 3 weeks. During this time, development of the next patch will be slowed down. I’ll still be reachable through discord & steam, but you may expect a delayed response.

I understand the importance of making Vincemus a fully released game. Rest assured, I will do my best to catch up on outstanding work upon my return.

Thank you for your understanding for my absence. I am looking forward to coming back. Please If you have any questions or concerns in the meantime, please do not hesitate to reach out to me through Discord or on the steam forums.

Update on the next Vincemus Update

For the next patch I've decided to rework the input system as the current one has yet to fill the new requirements we have for Vincemus. I've also decided to do overhauls to the backend and create tools to reduce the time required to make new aircraft. While this will make development of the next patch a bit longer it is in the hope that it will give the following benefits
- Make future content easier to make.
- Increase runtime performance.
- Better input customisation & control schemes
- Better compatibility with Controllers & Joysticks

I will also be doing some changes to the main menu, in game UI for a cleaner and more readable UI.

Wishing you all the best in my absence.

In the mean time you can take a look at some screenshots for our next game I hope you like it :D (more detailes in the discord)

Sincerely,
Zer0

Discord Server: https://discord.gg/375gJsq