Volt Patrol - Stealth Driving

Volt Patrol - Stealth Driving Patches Post-Release

Version
Patches Post-Release
Version Date
March 6, 2021
Links

Patch Notes

Patches Post-Release

Hello !

Since its release, Volt Patrol has taken advantage of a few patches to adjust the gaming experience and here they are :

Adjustments:

  • Reducing the speed of some of the guards to give a slower timing for those passages that require speed.
  • Increasing the sound volume and the size of the visual effect showing the activation of the buttons turning off the projectors.
  • Added in the tutorial the fact that tight turns are not necessary to get to the end of the game as the use of this ability is not necessarily easy.
  • Fill in the dead spaces in the level design that make you think you had to go through them.
  • Adding marks on the ground to indicate save points.
  • Reducing the drone detection perimeter.
  • Different positioning of certain parking spaces and parked vehicles that made you think you had to pass through inadequate paths.
  • Addition of small rocks on the ground to help locate the path of drone patrols.
  • Adjustment of decryption timing.
  • Added text to help you better understand decryption or parking to hide.
  • Performance optimisation.
  • Adjustment of the time taken by the drones to check parking spaces.

Corrections :
  • Some of you who launched the game in windowed mode saw the game in 4:3 resolution by default, now the game launches well in 16:9.
  • Removed z-fighting (blinking visible when 2 planes are fighting for the same position).
  • A drone could be lured out of its sector and could no longer spot you. This is no longer the case.
  • Modification of a music that no longer stopped.

I hope these patches have improved your gaming experience!