Thank you all for your feedback and overwhelming support! It means a lot and it helps us to prioritize where to focus next.
Here's what we have planned for the next update:
- The enemies now carry shields to make their defense (left or right) easier to read.
- Inventory doesnt stop the game but slows it down to 0.1 scale.
- Inventory holds spendable items (health, energy, etc). In this video we´re using a freeze bomb prototype (it´ll stun and freeze enemies for some seconds).
- Patched the enemy AI so that they chase you for a bit longer.
- Patched the enemy AI so that their death animations work (except in that freeze effect, at the moment).
- Updated map system.
- Add keybindings.
- Add a good backtracking layer to the current levels (metroidvania style).
- Rework audio (dynamic states, reverb, occlusion, richer audio in general).
- + Some fixes and changes based on feedback and critique… And a few secrets we're not gonna discuss, in case they don´t work out for the next version.
We will release it during the next couple of months.
Here you can see early proto how shields and spendable item system work:
What do you think?And remember that if you want to discuss these in more detail and see more frequent updates, join our
Discord.
Thank you!