[p]Hello! We're getting close to a full release -
now the 2nd last segment of the game is done and published. It's a short piece but in our opinion one of the coolest so far. Besides that, we've added some content, balancing and refinements to the rest of the game as well, most notably the Haunted Place which some players deemed too hard or even annoying.
All in all, if you start from the beginning there's definitely some secrets hidden here and there. As before, if you play the game
please leave feedback in the form of a review, which helps us immensely both in discoverability and refining the actual game.
Happy holidays and have a pleasant new year! -Platonic Partnership [/p][p][/p]
Content Updates:
- [p]Full Widescreen support + UI Refinements[/p]
- [p]Added a new level after the Haunted Place[/p]
- [p]Added new Ability (Drill Hump) to unlock in Lizard Shop[/p]
- [p]Added Underwater audio layer[/p]
- [p]Added environment fauna[/p]
- [p]Added new ability, Light Scan, which is unlocked in the Haunted Place[/p]
- [p]Haunted Place gameplay adjustments (made the level a bit easier)[/p]
- [p]More random things to discover (readables, audio logs, secrets)[/p]
- [p]3 new enemies[/p]
- [p]Small audiovisual refinements across the game [/p]
Bug fixes:
- [p]Individual inventory dropdown not reacting[/p]
- [p]Subtitle spamming from tv screens[/p]
- [p]Burger meat leaving collisions in scene[/p]
- [p]UV glitches on some moving platforms and buttons[/p]
- [p]Last sick mutant disappearing once healed[/p]
- [p]Overflower shooting across large distance (sniping)[/p]
- [p]Missing colliders on some significant individual geometry[/p]
- [p]Monsters walking under water[/p]
- [p]Monsters walking into campsite[/p]
- [p]Gushing water audio disappearing[/p]
- [p]Player getting more and more damage while dead/dying[/p]
- [p]Player entering menus while dead/dying[/p]
- [p]Game becoming sentient and licking your legs while you sleep[/p]
- [p]Burger kiosk UI mishandling on gamepads[/p]
- [p]If inventory is full, consumables still disappear (get picked up)[/p]
- [p]If health/energy is full, you could still spend consumables[/p]
- [p]Head on wall sometimes not dying from thrown balls[/p]