Voxel Turf
Voxel Turf 0.4.31
Version Date
Sept. 4, 2017
Patch Notes
Hotfix - Patch Notes Version 0.4.31
Last nights update accidentally doubled the rate of CDF spawning regardless of the setting in the file.
VERSION: 0.4.31 - 04/09/17
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- [Misc] - In Easy and Medium mode you are immune to Vehicular Assault against civilian vehicles.
- [Bugfix] - Fixed a bug where the spawn rate for CDF was increased by 20% (so each random vehicle had at least 20% chance to be cdf). Rate now set to 8%.
- [Bugfix] - Fixed a bug where mob weapon (in)accuracy was not being applied on the vertical axis
Further changes:
- [Misc] - Easy mode has 0.8x Cop Spawn Rate, Medium has 0.9x Cop Spawn Rate
- [Misc] - If you are trying to attack a base you are not legally allowed to capture a banner will appear.
- [Misc] - You now have limited crime immunity at some mission objectives (Hold Up missions and Counterinsurgency missions)
- [Misc] - Bandits will get very slowly lose their base inaccuracy over time in med/hard. They get more accurate at a rate of 0.005%/sec on Medium and 0.01%/sec on Hard.
- [Misc] - AI weapon inaccuracy time tweaked to ( (15+$DIFFICULTY) * (0.25 + $DIFFICULTY *0.8)/(1+$TIME_ENGAGED)^2 ) degrees. This is capped at 25 degrees
[*]Easy mode an AI will start firing at +/-25 degrees from its target, at 0.5 seconds it will be 20 degress off, at 1.0 seconds it will be 11 degress off and at 1.5 seconds it will be 7 degrees off.
[*]Medium mode an AI will start firing at +/-20 degrees from its target, at 0.5 seconds it will be 9 degress off, at 1.0 seconds it will be 5 degress off and at 1.5 seconds it will be 3 degrees off.
[*]Hard mode an AI will start firing at +/-15 degrees from its target, at 0.5 seconds it will be 1.6 degress off, at 1.0 seconds it will be 0.9 degress off and at 1.5 seconds it will be 0.6 degrees off.
[*]This doesn't include the 2.0 base inaccuracy the AI has, so add 2 degrees to all the numbers above.
[*]The TIME_ENGAGED variable is reset whenever the AI does not have a valid target. If an AI kills a target and immediately targets another one then it is not reset
EDIT: Did a bit more balancing and rebuilt