Voxel Turf

Voxel Turf 1.0.14

Version
1.0.14
Version Date
Sept. 29, 2017
Links

Patch Notes

MAJOR Performance Boosts - Patch Notes: Version 1.0.14

EDIT: Hotfix for 1.0.14 is now live (as of edit). Fixes CTD with cables and decals.

Major performance boosts. On my machine I get 3x the framerate I was getting before (a 35fps 450 draw distance render now renders at 109fps). The game now implements LoD which means that geometry that is further away from the camera is rendered with a reduced resolution. LoD currently kicks in at max(MaxDrawDistance/4, 64) metres.

This also reduces the amount of binds (texture and geometry) that have to be done, which was what was killing GPU utilisation.

Also fixed a crash on starting the game + disabled shader compilation on machines that have shaders turned off, which may increase stability with Intel integrated graphics machines.

VERSION: 1.0.14 - 29/09/17
=================
- [Bugfix] - Fixed a client CTD when connecting to a server/joining a game
- [Misc] - Fixed LoD decals not appearing.


VERSION: 1.0.13 - 29/09/17
=================
- [Performance] - Implemented LoD. This increases framerates by 3x (+200%) on my machine.
- [Misc] - The game now creates a lock file when compiling shaders. If your intel machine crashes on shader compile they will be auto disabled on startup
- [Bugfix] - If you are not running shaders then they won't be compiled on startup. Fixes a CTD on intel machines that can't even compile shaders without throwing a tantrum