Voxel Turf

Voxel Turf 1.0.17

Version
1.0.17
Version Date
Oct. 10, 2017
Links

Patch Notes

More Perf Boosts - Patch Notes: Version 1.0.17 (Experimental)

Version 1.0.17 (Experimental) is live. Select through the Experiment branch in Steam's beta section (Steam -> Right Click Voxel Turf -> Betas -> select Experimental). Please give it a go!

More performance upgrades for AMD machines and low end machines. More stuff has been multithreaded or moved to worker threads, most importantly geometry upload. This should reduce stutter when loading new areas and make non-shader mode lighting updates faster.

My RX 570 now performs significantly better than my GTX 1080 did on launch.

All machines should see better performance when driving around and loading new areas though. Also the game will try to utilise more VRAM (panic thresholds have been raised), as in general more VRAM usage = more LoD = more FPS.

VERSION: 1.0.17 - 10/10/17
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- [Perf] - GPU Memory panic thresholds are now set to VRAM_MAX MB to enable panic mode and VRAM_MAX - 256 MB to exit (changed from VRAM_MAX * 0.7 in and VRAM_MAX * 0.5 out). This is so that 4GB machines use a bit more memory.
- [Perf] - Changed VBO upload to be asynchronous to reduce microstutter on AMD machines
- [Perf] - In non-shader mode chunk relighting calculations and GPU uploads is also done asynchronously. More stringent limits on lighting updates have been applied
- [Misc] - Smoothed out the dynamic draw distance algorithm further.
- [Bugfix] - Fixed chunk lighting not updating at sunrise/sunset while running non-shader mode
- [Bugfix] - Removed cables from texture atlases - cables are no longer visible in LoD chunks