Voxel Turf

Voxel Turf 1.4

Version
1.4
Version Date
Dec. 27, 2018
Links

Patch Notes

Patch 1.4 Info! PLANES! MP Server Reset! Map Mods, New Video and More!

Video


https://youtu.be/M0ZbfJiKiwo
Be sure to subscribe for more videos + updates!

New Vehicle


I've added a Light Plane vehicle!

The plane can remove blocks and take damage if it hits something! To do maximum damage I recommend pitching down to build speed before impact. For taking off, set throttle to maximum and take off on a flat, solid surface (concrete, asphalt, etc), and slowly pitch up once you are up to speed.

New Buildings


A new vehicle needs new spawn buildings yeah? I've added two: a Commercial Airfield



…and a Bandit Base variant!



Control Info Windows


Now control info windows appear to show you how to use vehicles, etc.


Server Reset


I've made a new map for the multiplayer Lets Build server - this time it's THE WORLD! I've also put the map onto the Steam Workshop in-case you want to play the map in singleplayer. This map is gigantic, measuring at 16km x 8km. I've made a small spawn area around Toburk



Bitmap Map Generation


You can now generate maps from bitmaps! Running the server from the command line using the "–loadBitMap file.bmp" argument will make the game generate a map from the specified bitmap. The game will take the red channel as the hight/biome info - heights below 70 (bottoms out 56) will be sea biome, heights above 143 will be hills (maxes out at 158). The bitmap file does *not* have to be the same size or even aspect ratio as the game map - vtserver will automatically interpolate between values provided by the bitmap.



This an edited version of the command I used to generate the "Lets Build The World" map.
vtserver –saveGame SAVE_NAME –genmap VERT_SIZE HORZ_SIZE –loadBitmapMap YOU_BITMAP.bmp –mapGenSeaMod -30 –mapGenHillsMod -35 –gameMode "Turf Zero"

Be sure to save your bitmaps in RGB24 format.

Workshop Map Support


You can upload maps to the Steam workshop!

I recommend zipping the world0 folder and then deleting the folder before you upload, as Steam tends not handle very large numbers of small files. Now when you start a game using an existing map, vtserver will check for the existence of world0.zip and unzip it if required. If you look at my example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1601439756
you can see how I zipped the files.

Changelog


VERSION: 1.4.0 - 27/12/2018
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No changes

VERSION: 1.4.0-RC2
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- [Feature] - Added a "News" window to the main menu
- [Misc] - Opening a URL while playing thorugh Steam will now open the link in Steam's browser (fixes "can't start game - game already running" issue caused by the game starting the web browser and Steam thinking that the web browser is a child process of the game).
- [Misc] - Map files that contain zipped worlds will now unzip the world data on a new game (fixes Steam Workshop not handling folders with lots of files)
- [Misc] - Improvements to map mod support


VERSION: 1.4.0-RC1 - 21/12/2018
==============
- [Feature] - Added a Light Plane Vehicle
- Two liveries - a red and a blue "CDF" one
- The plane can damage blocks by ramming into them
- [Feature] - Added an Airfield commercial lot (like the helifield) and a bandit-airfield mob base. Both these lots spawn planes
- [Feature] - Added lot zones to spawn aircraft
- [Feature] - Added "controls" tooltips for when you start a the game, first hold a block placing item, first hold a weapon, first enter a vehicle, etc. You can press "I" to view this info at any time
- [Feature] - Added bitmap map generations
- [Misc] - Added a Kage848 Flag Emblem


VERSION: 1.3.4 - 03/09/2018
==============
- [Modding] - Added CDF_VEHICLE, CDF_ARMOURED_VEHICLE, CDF_TANK, CDF_HELI zone types
- [Misc] - Updated Steamworks to version 1.4.2 (latest)
- [Misc] - Updated OpenVR to version 1.16 (latest)