Voxel Tycoon

Voxel Tycoon 0.87

Version
0.87
Version Date
Dec. 2, 2021
Links

Patch Notes

Update 0.87 is live on the beta branch!



Update 0.87 which brings mass vehicle replacement is now available on the beta branch!

Changelog:

— Added mass vehicle replacement! Choose what kind of vehicles on what routes should be replaced, and let the game do the rest
— Vehicles are properly going to depots now instead of just teleporting
— Vehicle can be sent to the closest depot or to a depot of your choice
— Also, there's an option to tow (teleport) a vehicle to a depot for a fee
— City growth slowed down by 25 percent
— Added Steam Cloud saves support
— Space button now pauses the game by default (existing players might need to reset their key bindings)
— Added a separate horn volume slider to the Settings
— Analytics: Added button to Settings which opens personal data management page to see what data are collected or opt-out from collection
— Fleet window: Added multi-select support with Shift or drag
— Fixed wrong required population for industrial cities
— Fixed Plant Trees Tool plants only one kind of biome trees
— Fixed game fails to start if one of the saves is corrupted
— Fixed Vehicle station window doesn't properly reflect when a serviced vehicle's route changed
— Fixed invalid calculation of velocity on slopes in some cases
— Fixed refitting a vehicle causes a "cash paid" sound, even though it's free
— Fixed rare issue where storage buildings keep interacting even if they are disconnected in UI
— Modding: Fixed .road assets ignore Hidden flag
— Modding: Added WorldGeneratorManager which allows swapping the vanilla worldgen with custom IWorldGenerator implementation
— Modding: Fixed AssetHandlerImportCompleted callback was not called for the last asset handler
— Modding: Fixed mods do not always load in the alphabetical order
— Modding: 0Harmony.dll updated to the latest version
— Modding: Unity updated to 2020.3.23