Update 0.87 which brings
mass vehicle replacement is now available on
the beta branch!
Changelog:
— Added
mass vehicle replacement! Choose what kind of vehicles on what routes should be replaced, and let the game do the rest
— Vehicles are properly going to depots now instead of just teleporting
— Vehicle can be sent to the closest depot or to a depot of your choice
— Also, there's an option to tow (teleport) a vehicle to a depot for a fee
— City growth slowed down by 25 percent
— Added Steam Cloud saves support
— Space button now pauses the game by default (existing players might need to reset their key bindings)
— Added a separate horn volume slider to the Settings
— Analytics: Added button to Settings which opens personal data management page to see what data are collected or opt-out from collection
— Fleet window: Added multi-select support with Shift or drag
— Fixed wrong required population for industrial cities
— Fixed Plant Trees Tool plants only one kind of biome trees
— Fixed game fails to start if one of the saves is corrupted
— Fixed Vehicle station window doesn't properly reflect when a serviced vehicle's route changed
— Fixed invalid calculation of velocity on slopes in some cases
— Fixed refitting a vehicle causes a "cash paid" sound, even though it's free
— Fixed rare issue where storage buildings keep interacting even if they are disconnected in UI
— Modding: Fixed
.road assets ignore
Hidden flag
— Modding: Added
WorldGeneratorManager which allows swapping the vanilla worldgen with custom
IWorldGenerator implementation
— Modding: Fixed
AssetHandlerImportCompleted callback was not called for the last asset handler
— Modding: Fixed mods do not always load in the alphabetical order
— Modding:
0Harmony.dll updated to the latest version
— Modding: Unity updated to 2020.3.23