VROOM: Galleon
VROOM: Galleon 0.95
Version Date
Nov. 24, 2015
Patch Notes
New Version: v0.95!
With thanks to your feedback, I am pleased to announce several fixes and improvements:
- New introduction screen now displays keyboard controls.
- Player-moving transitions now default to a fade-in/out teleport. (You may toggle back to movement animations via the F1 key.)
- Buoyant objects (including the ship) no longer sway/rotate with waves by default, but do bob up and down. This was done to reduce nausea for some users, and can be toggled off/on via the F2 key.
- By popular demand, rotating your head now also rotates your body by default. This can also be reverted back to "decoupled" mode via the F3 key.
- The above settings and graphics quality level are preserved between launches.
- Added a few missing colliders. (Nuisance obstacles, like ropes and belaying-pins, remain incorporeal because a real human would just step past/around them.)
- The ocean now has a few whitecaps, smoother shoreline edges, surface ripples, and reduced sky reflection intensity.
- Ocean wave heights now transition smoothly between calm/storm.
- Fixed an issue where sinking particles didn't draw properly.
- The player is now kept vertical relative to the world while in the longboat, to reduce seasickness.
- Fixed an issue where the ship-model teleport didn't always return the player to its starting position.
- Removed Bloom and added-in MSAA for "default and higher quality levels". (mode 4=2x, 5=4x, 6=8x AA)
- Fixed an issue where ocean-surface collision could happen in the hold.
- Drinking wine again after recently sobering-up didn't get you tipsy right away.
- 12 Steam Achievements! Who will be first to collect them all?