Hello, dear backers! It's Miore—and today, I'd like to present our dozenth monthly update. On top of discussing War of Ashird's development status, I'd also like to answer some of your questions; that said, I apologize in advance if you asked something I don't get to. You're welcome to leave it in the comments below!
Development Status
(Pictured: The demo's main menu!)
Our current version is tagged as 0.5.2—so the game has come a long way since January. This is also the version we'd like to introduce to you, our patient and supportive backers!
What can you expect from this version?
After performing an internal beta test, we decided to update the battle and menu UI. Many of our team members are also gamers, so we believe that such things should be intuitive on top of looking stylish. Although I'd like to provide more details on the process, I don't want to ruin Horie-san's next update—but I do have some screenshots to share!
(Pictured above: Version 0.4)
(Pictured above: Version 0.5.2)
(Before)
(After)
(Pictured above: The skill menu in 0.5.2)
Again, Horie-san will share more in a coming update—so stay tuned for the spicy details!
Introducing New Artist #3!
Continuing our monthly tradition, we'd now like to present the next artist to join our project! Everyone, please say hello to Kaname-Nagi. Some of you might think his work looks familiar—and yes, you're right: he's the one who made Igrasil's official SD mascot! Now he's lending his talents to War of Ashird by serving as a character artist.
Here are a few words from Kaname-san to our backers:
>>>>>>>>>>>>>>>>>>>>>
Nice to meet you.
My name is Kaname Nagi, and I've decided to join this project as an illustrator.
I will do my best to meet your expectations and look forward to working with the team.
>>>>>>>>>>>>>>>>>>>>>
Here is some of Kaname-san's latest work! These are the shopkeepers you'll meet throughout Ashird—sisters spread out all across the continent. Which "flavor" is your favorite?
Another 3D Model!
Next, we'd like to reveal one of Rui-san's amazing 3D models!
Ichijo Riku
As always, we look forward to hearing your thoughts.
Q&A
Finally, we come to our monthly Q&A. At the end of last month's update, I wrote the following:
"Actually, there is difficulty selection later in the game—where players can choose between HARD and CASUAL routes that will impact its ending. Hard will give you more difficult, enjoyable battles and less focus on the game's story; casual will instead focus on the characters and plot, providing normal battles for your enjoyment."
Unfortunately, this caused a bit of confusion for some backers—so I'm going to try explaining it a bit better.
Essentially, during the game's eponymous war, the player can choose how they want to direct their forces. War of Ashird doesn't have a difficulty option, and instead relies on separate branches after a certain story scene: one is HARD—which tells a slightly different story compared to the other routes. Despite what we said last month, nothing is cut in any way, shape, or form; we don't think you should have to sacrifice a good story for a challenging game or vice-versa, and actually think you can (and should) have both!
We apologize for any confusion or concern this may have caused.
That's everything for today! As always, thank you for reading through our update. If you'd like to follow our studio or meet other fans, you can join our Discord server or follow us on social media (see below!)
Miore
Kumiho Soft Twitter (EN):
https://twitter.com/KumihoSoftENGWar of Ashird Official Website:
https://www.kumihosoft.com/Igrasil Studio Official Discord Server:
https://discord.com/invite/igrasilstudio