War Robots: Frontiers

War Robots: Frontiers Patch Notes — March 24, 2026

Version
Patch Notes — March 24, 2026
Version Date
March 23, 2026
Links

Patch Notes

Patch Notes — March 24, 2026

[p][/p][p]Attention, Pilots! The following patch for War Robots: Frontiers will be deployed after a short maintenance period on March 24, 2026.[/p]
New Content
New War Robot: Heike
[p]Built for aggressive frontline engagements, Heike blends durability with surprising mobility, enabling it to lead fast pushes and thrive in close-quarters combat.[/p][p]Starting March 24, Heike will be available through Daily Deals and direct offers.[/p]
New Event Pass: Steel Advance
[p]Running from March 24 to April 13, the Steel Advance Event Pass brings the Hitcher War Robot, Nucleon weapons, tactical gear, and a wide selection of cosmetics.[/p]
New Events
Salvage & Intel Discount Event (March 24–31)
[p]Upgrading your battle builds just got even more rewarding. Intel remains a crucial resource, and now you can push your upgrades further than ever with a massive 50% discount on Salvage upgrades.[/p][p]This week, the Tortuga engineers invite Pilots to take a closer look at the following builds:[/p]
  • [p]War Robot Modules: Scorpion, Lancelot, Grim (Titan)[/p]
  • [p]Weapons: Tusk, Punisher, Katzbalger (Grim Titan), Jigsaw (Grim Titan)[/p]
  • [p]Gear: Repulsor, Gamma Beam, Sprint Reactor, Reflector[/p]
Gameplay Adjustments
Game Modes Selector
  • [p]The Unranked queue has been replaced with the Solidus Node Set, which now includes the following maps:[/p]
    • [p]Solidus Node: Depot[/p]
    • [p]Solidus Node: Foundry[/p]
    • [p]Solidus Node: Umbra[/p]
    • [p]Solidus Node: Bastion[/p]
    • [p]The Infinite Fuel game mode has been temporarily reintroduced due to community requests.[/p]
    Matchmaking
    • [p]Adjustments to AI enemies have been made in Bronze, Silver, Gold, and Platinum Leagues based on player feedback.[/p]
    Localization
    • [p]Localization has been updated. Missing translations for certain languages have been added.[/p]
    Interface
    • [p]The chassis armor calculation interface has been updated:[/p]
      • [p]Module cards now display the armor of a single leg.[/p]
      • [p]The assembled robot card now displays total armor, taking into account the number of legs.[/p]
      Bug Fixes
      • [p]Fixed an issue preventing some players from adding Volta to the Hangar.[/p]
      • [p]Fixed a bug where Minefield would stop working after the death of the player who deployed it. It now continues to function as intended.[/p]
      • [p]Fixed a bug where damage dealt to the Crusher on Fissure was incorrectly added to final statistics.[/p]
      • [p]Fixed a bug affecting post-battle calculations when some players left the match early.[/p]
      • [p]Fixed a bug causing decals to be placed incorrectly on certain Titans and Robots.[/p]
      • [p]Fixed an issue where some stats were not correctly applied to Ravana following the latest balance changes.[/p]
      • [p]Fixed a bug where lock-on target markers remained visible after a robot’s destruction.[/p]
      • [p]Updated the description of the Tyr War Robot to correctly display repaired armor values.[/p]
      • [p]Fixed a bug where some Gear displayed rounded stats (Tesla Coil, Short Circuit, Galvanic Screen, Ripper, Snare, Nanite Field, Ion Volley, Kinetic Barrier, Warp Armor).[/p]
      • [p]Fixed a bug where Ragnarok (Fenrir Core Gear) did not display complete information. It now shows the percentage increase in damage dealt.[/p]
      • [p]Fixed an issue allowing access to unintended rooftop areas on the Tortuga map.[/p]
      • [p]Fixed a bug where Anansi and Crix modules could not be correctly installed on other War Robots.[/p]
      • [p]Fixed a bug where Iron Disruptor blocked jump and dash abilities.[/p]
      • [p]Fixed a bug where Volta could perform an additional jump after using Grim’s Snare.[/p]
      • [p]Fixed a bug where some commands were not displayed correctly in the ping wheel.[/p]
      • [p]Fixed a bug related to Minefield gear proximity detection.[/p]
      • [p]Fixed a bug in Elimination mode where using Gear after picking up Orbital Strike could freeze the interface.[/p]
      • [p]Applied potential fixes for stuck spots on the Highground map.[/p]
      • [p]Improved map traversability in areas where robots could get stuck or clip under textures.[/p]
      • [p]Bots now avoid tight spaces on Horizon One and no longer attempt to path through them.[/p]
      • [p]Fixed an issue where some tutorial pop-ups could not be closed when using a gamepad.[/p]

      [p]Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.[/p][p]
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