War Tech Fighters
War Tech Fighters Patch Update n.4
Version Date
Aug. 27, 2017
Patch Notes
Patch Update n.4
Hello rebels of Hebos!
The fourth patch is here!
in this update:
- Fixed Vertical Sync option in Graphics Options.
- Added “Full Screen” to the Graphics options.
- New english terminology for Configuration menu, now named “Upgrades”
- Changed “Customize” into “Colors”
- Changed “Upgrade” into “Weaponry”
- New selection method in the Upgrades, Research and Simulator menus based on mouse-over (when using mouse+keyboard input)
- New icons layout in the Weaponry menu to better describe what bonus is influenced by a specific War Tech parts (head, arms, torso, legs, etc.)
- Some tutorials have been rewritten to be clearer.
- New guided tutorials on how upgrade/change War Tech part to obtain better performing weapons.
- Reworked some mission descriptions.
- The idle time to skip a cutscene/execution has been shortened.
- War Tech space navigation now has physical inertia. Inertia is proportional to the “weight” of the War Tech. Rhino class War Techs are the heaviest and have more inertia while Hawk class War Techs are the lightest.
We want to thank you all, players, for your precious feedback.
We're working hard to make this game better everyday