War Tech Fighters

War Tech Fighters Patch Update n.7

Version
Patch Update n.7
Version Date
Sept. 27, 2017
Links

Patch Notes

Patch Update n.7

Hello rebels of Hebos!

A new juicy update is here!

- New alternative missile launch mode. It’s now possible to launch missiles distributing them among the targets. A new section of the weapons tutorial (in the simulator) is available to explain how this new feature works.

- Extended field of view. If gives a better perception of distances and speed. All the environments look better and there’s a better perception of the enemies around you. Some GUI elements have been changed accordingly.

- Re-tuned some distances for executions, engaging WT, connecting to terminals and analysis.

- Extended range of navigation “pitch”. The War Techs can now pitch vertically (up and down) a lot more giving more freedom while navigating and aiming to targets.

- Revised texts (part I) for dialogs thanks to Vyar for his good work on them.

- “Hephaestus Anvil” fixed duplicated allies names.

- Re-tuned energy pool values. Now War Techs have (generally) more energy especially further in the game.

- Research project “Missile Friction Reduction” now has steps of 5-10-20% instead of 2-5-10 and costs fewer materials.

- Changed the Low Energy sound to be less annoying.

- Fixed some graphics glitches on the Minimap