Warhammer 40,000: Darktide

Warhammer 40,000: Darktide 1.9.2

Version
1.9.2
Version Date
Sept. 30, 2025
Links

Patch Notes

Hotfix #78 - 1.9.2 - Patch Notes

[p][/p]

Hey Everyone, 

[p][/p][p]Hotfix #78 (1.9.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.[/p][p][/p]

Features & Tweaks

  • [p]Scab Plasma Gunner[/p]
    • [p]Improved visuals: the Plasma Gunner’s weapon will be slightly lit at all times.[/p]
    • [p]Aim duration increased from 0.5 -> 0.75[/p]
    • [p]Shoot cooldown increased from 1.5 → 2.4[/p]
    • [p]Reduced power from 650 → 550[/p]
    • [p]Reduced base HP 950 → 900[/p]
    • [p]Limited spawn amount per difficulty.[/p]
    • [p]Removed wall penetration.[/p]
    • [p]Increased damage against fellow enemies.[/p]
    • [p]Dev Note: We’re aware of the feedback surrounding the Audio / Visual cues for the Plasma Gunner and are working on a solution.[/p]
    • [p]Ogryn Power Maul[/p]
      • [p]Removed chain time to Block from Light 3 and Light 4 attacks.
      • [/p]

      General Fixes

      • [p]Pacing - Fixed an issue where coordinated strikes had a 90% chance to occur instead of the normal 30%.[/p]
        • [p]This issue only affected Damnation and Auric level difficulties.[/p]
        • [p]Fixed an issue where the ammo value in the magazine and in reserve of secondary weapons would be incorrect and/or receive incorrect scaling from the Ammo stat.[/p]
        • [p]Fixed an issue that led to a significantly incorrect stagger calculation for staggered enemies in certain situations.[/p]
        • [p]Fixed an issue where post-combat bonding conversations would not occur as often as intended.[/p]
        • [p]Fixed an issue where subtitles would not display during the opening cinematic.[/p]
        • [p]Fixed the difficulty requirement not working for ‘No Provisions’ penance.[/p]
          • [p]The description of the penance was also updated to more accurately reflect the requirements.[/p]
          • [p]Fixed an issue where the Vigilant Autogun was listed twice in Brunt's Armoury for Zealot players.[/p]
          • [p]Fixed an issue where the Plasma Annihilator frame had a wrong unlock requirements text.[/p]
          • [p]Fixed an issue where it wasn't possible to scroll through the talent tree with a mouse.[/p]
          • [p]Fixed an issue where ‘Charged Strike’'s electrocution DoT damage did not trigger ‘Malefic Momentum’.[/p]
          • [p]Fixed an issue where the player would lose the highlight on the selected character when moving through the characters in the selection screen.[/p]
          • [p]Crashes[/p]
            • [p]Fixed a server crash which could happen when intense combat or multiple explosions were happening.[/p]
            • [p]Fixed a crash that could occur by opening the Campaign Playlist before the mission terminal had fully loaded.[/p]
            • [p]Fixed a crash that could happen if opening up the Cosmetics menu for Weapons and pressing multiple inputs at the same time.[/p]
            • [p]Fixed multiple crashes related to Rotten Armour enemies.[/p]
            • [p]Fixed a crash that could happen when removing the Keystone effects of Veteran ‘Sniper Focus’.[/p]
            • [p]Fixed a crash related to using the Inspect action in the Weapon Cosmetics menu on a standard weapon appearance.[/p]
            • [p]Cosmetics[/p]
              • [p]Fixed an issue where the tone on certain hair/fur colours had incorrectly changed.[/p]
              • [p]Fixed some clipping issues with the head tube on the Zealot “Void-Farer's Hood” headgear cosmetic.[/p]
              • [p]Mission Board[/p]
                • [p]Fixed an issue where campaign mission debrief cinematics could play while pressing certain parts of the difficulty selector.[/p]
                • [p]Fixed an issue where the background of the Campaign Playlist would be fully opaque once some campaign missions had been completed.[/p]
                • [p]Fixed an issue where the Campaign Playlist could not be navigated using the appropriate inputs on a controller.[/p]
                • [p]Fixed an issue where debriefs cinematics the player hasn’t yet unlocked could be viewed if triggering them with a controller.[/p]

                Known Issues

                • [p]There is a rare crash occurring when trying to equip items to a character. It is affecting players with old loadout preset data.[/p]
                  • [p]As a workaround we recommend creating a new preset, this should fix the problem. When we deploy a fix to this bug, some players might lose their preset - not their character, just the build preset.[/p]
                  [p][/p][p][/p][p]We’ll see you on the Mourningstar. 
                  [/p][p]– The Darktide Team[/p]