Warhammer 40,000: Eternal Crusade
Warhammer 40,000: Eternal Crusade 1.3.53
Version Date
May 10, 2017
Patch Notes
Patch 1.3.53 - Deployed May 10th, and they shall feel no pain
This patch addresses the deamons, traitors and xenos as the Emperor's finest retaliate, matchmaking, performance, optimizations, bugfixes, balancing changes, cosmetics, and of course - The Space Marines waging a campaign (starting May 12th).
This is the third of our campaign of faction campaigns, where we are encouraging people to try out other factions. They continue to work amazingly well, with the other factions basically breaking our systems.
While most people have already tried the Space Marines, we shall see if they can rally together and show superior teamwork.
Everyone, including us, thought Space Marines would always dominate in numbers, but these faction campaigns have shown us that this was very wrong. Now we will improve our campaign system, incentives, and approach to these events.
As part of these campaigns, we have launched the Skarboy Kommando, Possessed Marine and coming up next, the Damned Legionnaire himself, with flames to rival even the hottest Tinder date.
These are the highlights of the patch on top of all the "under the hood" stuff.
General
• Players now able to redeploy when in a vehicle (to prevent edge cases of being stuck in a vehicle)
• Tweaked the lighting and post process volume of Maggon Station and Refinery Olipsis. Let us know if you think screenshots look better on those maps now.
• Fortress Ronan now has a new "secret" parking spot for vehicles inside the wall on Attacker's right.
• The aquilla and laurel on the Aquila Blessed Legs now turns gold when wearing Relic Armor
• The Possessed Marines benefits from the melee fixes listed below.
Balance Updates
• Travel distance for a melee weapon's forehand and backhand attacks are now far more consistent.
• Travel distance of fast and strong attacks performed by melee weapons within the same category (swords, axes/clubs, fists/klaws, etc) no longer vary wildly.
• Strong and fast melee attacks performed by melee weapons within the same category (swords, axes/clubs, fists/klaws, etc) no longer link to the next queued attack with wildly varying timings.
• Base Warp Charge Regen for Warlocks, Aspiring Sorcerers, and their Veteran equivalents increased from 7 per second to 10 per second.
• Warp Charge Regen Delay for Warlocks, Aspiring Sorcerers and their Veteran equivalents reduced from 2 seconds to 1 seconds.
• Duration of the getting up animation for Space Marines, Chaos Space Marines and Eldar has been reduced from 3.67 seconds to 3.0 seconds to be in line with Orks.
• Removed damage falloff from Lash of Slaanesh.
• Increased range of Lash of Slaanesh from 15 metres to 25 metres.
• Removed one Tank and one Transport from the vehicle spawners on Fortress maps. This means attackers can have a total of 4 transports, 2 tanks and 2 ordnance vehicles up at a time. Cooldown timers have not been touched.
Bug Fixes
• Updated the description of the Skarboy Kommando (and other upcoming heroes) to show that they are Elites and have non-editable loadouts.
• Fixed a bug where the Sicky Slugga fire mode displayed in the HUD as single fire instead of automatic fire.
• Added a vehicle blocking collision volume to Zedek to prevent Eldar vehicles from climbing cliffs between capture points A and B.
• Added a vehicle blocking collision volume to Fortress Harkus to prevent Eldar vehicles from climbing the pipes near the north side of the wall.
• Fixed a bug where some vehicle blocking collision volumes in Zedek that were also blocking characters.
• Removed a railing on the second floor of Zedek capture point A that was bisected by some boxes.
• Fixed a piece of debris that was floating by the secret side entrance that passes under the exterior walls of Fortress Agnathio.
• The new reward shoulder wasn't playing nice with Daemon Forged Armour.
• Fix for death screen sometimes appearing multiple times
• Fix for Night Lord effect appearing on Possessed
• Improvement to Vehicle physics (grenade thrown at vehicle shouldn’t make them go through floor or fly into the air)
• Fix for Warlock and Sorcerer having a need ammo icon on top of them
• Fix for VFX still appearing on stealth characters
• Fix for sticky grenades not falling off when flying upward
• Fix stealth transparency pop when looking through a scope
• Improvement for hovering vehicle movement
• Added big Hero images in the store
• Fixed issue where the Possessed’s left hand appeared to be holding a weapon.
• Fixed exploit where players could speed up the revive process by attempting to pick up a user as he is getting up from a healing grenade.
• Weaponry on vehicles will no longer appear below the vehicle for the first few moments after being spawned.
• The tyranid dummies are no longer floating off the ground.