Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade September Update Thursday 14th! Changes to melee, balancing, game systems

Version
September Update Thursday 14th! Changes to melee, balancing, game systems
Version Date
Sept. 14, 2017
Links

Patch Notes

September Update Thursday 14th! Changes to melee, balancing, game systems



This update is primarily focused on the ongoing combat balancing, melee balancing and fixes to melee system to make it more reliable but also has improvements to game systems, matchmaker, map fixes, new graphics performance improvements and DirectX 10 support.

We are back this Friday for our next live stream!



We've also got quite a lot to show and update you on, so stock up on snacks, drinks, set your reminders, and come hang out with us at 2 pm EST >>> www.twitch.tv/40kcrusade

- First look - the new map!
- Surprise!!!!
- Personal goals
- Reviewing this week's patch, detailed below
- Q&A

Here are some of the patch highlights!



General



- Blackbolt got a new flanking route
- Massive melee combat balancing
- Reduced strafe speed across the board so that it is no longer as high as forward run speed.
- Most FOVs has changed from 70 to 90.
- Default graphics quality is now the new Medium instead of High.
- Medium and Low presets have been reconfigured based on community efforts in EC, PUBG, and other UE4 games.
- DirectX 10 launch option for older hardware, works great with the new Low setting. Right click on the game in the library.
- Optimised performance of the radar, which is the first part of moving from Scaleform to the native UE4 UMG UI framework.

Balancing Updates:



- Short stagger duration increased to 1.1 seconds long.
- Adjusted melee attack damage so that they reflect the animation length.
- Reduced Chainsword of Fury cost from 370 to 320.
- Reduced Git Prod cost from 450 to 370.
- Auto targeting now locks onto a lower position on Ork targets.
- Modified shield break warning VFX to be yellow instead of red to better reflect its warning state.

Map changes



BlackBolt:
- Brend new flanking route to Capture Point C. You will see more of these.
- Fixed raised terrain behind Blackbolt Capture Point C.

Zedek:
- Fixed LOD of a pipe asset at several places around point C on Zedek.
- Improved bracing on ruined buildings between A and B on Zedek.
- Characters can now brace downwards on most of the ledges.
- Fixed vault issue on the pipe inside the ruins North East of A on Zedek.
- Fixed bracing on the railing on the balcony near A on Zedek.
- Fixed a rock that was lacking collision by the ruins near Capture Point B on Zedek.
- Fixed issue where characters can become stuck in a corner behind a railing after falling from the top of the broken Aquila pillar on Zedek point B.
- Fixed texture gap on Zedek next to the ramp outside of point A.
- Removed a low cover asset that was duplicated on A top floor.

Maggon:
- Fixed vault on a railing outside of point B on Maggon.

Agnathio:
- Fixed misaligned floor tile on the east side of the fortress wall on Agnathio.

Torias:
- Fixed collision where the character can become stuck between a barrel and pillar next to Capture Point B on Torias.

General fixes



- Fixes to the matchmaker, primarily, you do not auto-queue to the next match, so war parties don't get assigned to a match and disappear as canceling the queue usually happened after you were assigned to a match often resulting in an imbalanced start.
- Fixed black smoke VFX that was originating from an incorrect position during explosions.
- Ork Skull DLC now shows properly with all armor types.
- Fixed rare crash when entering an Eldar character's HUB from the Character Selection screen.
- Fixed issue where the wrong audio line is played for defenders when a gate is destroyed on Fortress game mode.
- Fixed issue where creating over 127 Loadouts would cause a Character Creation Failed message.
- Fixed issue where Settings Menu can be seen briefly after closing it.
- Fixed issue where the Warlock's hand appears in a pistol grip when Embolden is equipped.
- The announcer's voice is now based on the subfaction of the current highest ranking player on the scoreboard.
- And a metric intercourse ton of minor fixes

When?



The patch was deployed today Thursday the 14th of September.

The Twitch is Friday September 15th at 2 PM EST >>> www.twitch.tv/40kcrusade

UAT will be updated with the new development build after the Twitch, including the new map, and personal goal, all in development and waiting eagerly for your feedback on the official forum thread for the UAT server.