Heroes!
Perhaps it's lunch where you are. Maybe it's breakfast. Who knows - you might be asleep? Depends, really.
For Vermintide though we know one thing, it's time for patch
1.9.8.
Below covers the changes in this patch, but we wanted to throw a spotlight on one in particular. We have finally been able to go live with a change which allows you to see the recently played with heroes in the Recent Games feature in Steam!
Feature updates:
- Recently played with Vermintide players now appear in the Recent Games list in Steam π
- The Red Moon Inn is no longer skullified βπ
Fixes & Tweaks
- Fixed some situations where ears clip through headgear ππ©
- Fixed inconsistency in dual daggers light attack damage progression
- Fixed a case where Stormvermin Patrols could get stuck opening doors, which in turn could lead to client disconnect ππͺπ
- Fixed a popup crash that could occur when joining friends
- Very slight CPU optimisations
- Hawk Eye Trait - Fixed headshot multiplier that wasn't being applied correctly for clients
- Castle Drachenfels - Fixed some locations where bots and/or players could get stuck
- Castle Drachenfels - Fixed a hole in the geometry π³
- The Courier - Fixed floating terrain
- The Fall - Fixed hole in the geometry οΈβ³
- Garden of Morr - Fixed exploit which allowed players to skip a large part of the level
- Horn of Magnus - Fixed culling issue in spectator mode
- Kazid Kro - Fixed some holes in geometry π©
- Kazid Kro - Fixed floating icon for Olesya's carriage ππ»οΈπ
- Kazid Kro - Fixed culling issues
- Kazid Kro - Fixed some floating scenery
- Kazid Kro - Fixed texture clash on a wall seen after the Brewery event
- Red Moon Inn - Fixed a candle in Sienna's room which behaved unusually π―
- Summoner's Peak - Fixed some locations where bots and/or players could get stuck
- Trial of the Foolhardy - Bots should now correctly follow players in to the ice room ππΆπΆπΆ
- Trial of the Foolhardy - Removed incorrect objective marker from the ice room
- Trial of the Foolhardy - Skaven should no longer climb up through solid floors inside the portal room π»π
- Trial of the Foolhardy - Fixed hole in the geometry π³
- Wheat & Chaff - Fixed flickering of textures due to maligned placement of an object
- White Rat - Fixed some situations where it was possible to leave the level boundaries and exploit level behaviours
- Wizard's Tower - Fixed a hole in the geometry π©
- Wizard's Tower - Fixed situation where a player could hot-join the game and appear in an inescapable room π¦