Hello commander!
We’ve got quite a few things to unpack in today’s post. While some news might be bitter sweet, we have quite a few sneak peeks into upcoming features for
WARNO. Some coming sooner, rather than later!
Let’s start by taking the “bitter” bandage off in one go: the
MURAT milestone is proving a tougher nut to crack and is encountering a longer delay before we feel it's ready.
Yes, yes, we know you are desperately wanting (and waiting), but we sincerely believe that if we can’t deliver
real quality on time, we rather postpone and reschedule until we can.
However, we don’t come empty-handed. Onwards to the sweet news: while certain features are taking longer than expected, others, including some new maps, might actually be ready before!
Let’s welcome to the stage:
Black Forest and
Iron Water. An intermediary patch with these two maps, releasing before
MURAT, is in the works and should come shortly!
MURAT being rescheduled
First off: why is
MURAT milestone taking longer than expected? We anticipated that the new crew-served missile platform systems would take much longer, but this turned out to be the opposite. However, what is throwing a real wrench into the works are towed units. Still, we are working as hard as we can to get you
MURAT as soon as possible!
In the meantime, do we have something exciting for you to play with until
MURAT arrives? Oh yes, we do!
Two new maps coming
WARNO’s Steam Early Access gives us the opportunity to actively adapt our battlefields considering your most recent feedback. These last few weeks, we have analyzed your various comments on the
WARNO maps currently in play. What you liked, what didn’t work, etc.
Several topics became clear: many of you ask for maps with fewer choke points and clearer lines of sight. In essence, more open battlefields. Another point raised was that when a map contains dense forests and mountainous areas, paths through these environments to allow for faster movements should be considered.
Rest assured, we have taken the feedback to heart when producing our new battlefields! And we'll be coming back to you soon with new map proposals which will incorporate your feedback.]!
Black Forest and
Iron Water offer two very different gameplay experiences. What makes them unique?
Black Forest
First to be previewed is
Black Forest, which features a total surface of 54 square kilometers, designed for 2vs2 battles. In particular, the map has four contrasting corridors or attack lanes.
- A corridor with flat terrain in which the command zones are grouped together.
- Additionally, there are two corridors with mountainous terrain. Good mastery of aviation assets will be needed if you want to control these sectors.
- A corridor with flat terrain but without the presence of command zones. If used wisely, this attack lane is a bypass to the enemy's rear. Use it to launch devastating surprise attacks!
Iron Water
With the
Iron Water map, we introduce more “urban combat” into
WARNO. It covers an area of 81 square kilometers, and as such,
Iron Water will be available for 4vs4 play and 10vs10 battles!
The battlefield features a high density of buildings. Expert use of infantry, coupled with artillery, will be essential to exert any control over the map. Numerous command zones crisscross
Iron Water; commanders need to plan their advance carefully, from urban area to urban area, in order to win the game
What can you expect from MURAT?
After all this talk about
MURAT, you might wonder which towed and crew-served units and systems we are talking about in particular? The following are all planned for
MURAT, to be included in the existing and new divisions.
- (SOV and DDR) AT-12 Rapira 100mm anti-tank gun.
- (SOV and DDR) D-30 122mm howitzer
- (SOV) D-20 152mm howitzer
- (DDR) M-43 120mm mortar
- (SOV) 2S12 120mm mortar
- (BRD) Tampella 120mm mortar
- (BRD) FH155-1 155mm howitzer (a.k.a FH-70)
- (US) M30 4,7-inch mortar
There is more. We will make sure that the following missile units, initially scheduled for
LANNES milestone, will be featured earlier in the
MURAT milestone.
- (SOV and DDR) Fagot anti-tank team (AGM)
- (SOV and DDR) Konkurs anti-tank team (AGM)
- (DDR) SPG-9 fire support team (RCL)
- (BRD) MILAN 1 anti-tank team (AGM)
- (BRD) MILAN 2 anti-tank team (AGM)
- (BRD) M40A1 fire support team (RCL)
- (US and BRD) I-Hawk towed anti-aircraft launcher (SAM)
- (US) I-TOW anti-tank team (AGM)
- (US) TOW-2 anti-tank team (AGM)
A small note before bidding you adieu until next week. Some missing units or just models (currently placeholder in-game) are in the developmental pipeline. You can expect the
T-62 tank family,
MiG-25 (Soviet SEAD),
GAZ-66 truck,
BTR-60 APC and more to drop in the near future.
See you on the battlefield
That’s it! Join the awesome (and passionate) growing
WARNO community. Check the latest news on the
Steam News page or visit the
Steam Forums. Get to together with other players on either the excellent
Discord server,
Reddit page, or our
Instagram.
See you on the battlefield, commander!