White Noise 2

White Noise 2 Update #45 - Bugfixes and balancing changes

Version
Update #45 - Bugfixes and balancing changes
Version Date
Dec. 26, 2017
Links

Patch Notes

Update #45 - Bugfixes and balancing changes

Today's update brings a number of fixes and changes that aim to shake up the game a bit, attempting to make it a bit easier for beginners, while adding some changes that should help the creature against more experienced investigators as well.

These changes aren't as fully tested as usual due to the holiday season, so please report any feedback or issues you might have in the forum.

Gameplay changes:
  • Progress bar is no longer shown for caught investigators
  • Investigators not at full health will have their Speed reduced by 5%, investigators on the brink of death will have their Speed reduced by 10%. This effect is offset by Vitality (higher Vitality means the reduction will be smaller).
  • Reduced Investigator's Vitality effect on Grab duration (so values won't be as extreme when grabbing investigators with very high/low Vitality).
  • Changed Olkoth's Stigma perk to affect Endurance instead of Speed.
  • Investigators' Compass will now point to the clue from a closer distance (so it's a bit easier to find nearby clues).
  • Creature's speed is increased by 10% when stunned.
  • Investigators' base endurance is increased by 20% (so they can sprint for longer).
  • Creature's Light resistance increases a bit slower when being exposed to light (~20% slower).
  • Reduced distance at which creature is banished when solving a clue from 15 to 10 meters.
  • Reduced Split penalty to Exploration and Bravery by ~20%

Bugfixes:
  • Ranked game count wasn't properly saved.
  • Should have reduced stuttering during gameplay a bit.
  • Fixed a number of collision issues reported on the Discord channel.
  • Implemented automatic lobby countdown on Competitive (so the game will start even if the host is AFK).