The first patch for Witchfire High Stakes update is out. It's a small patch, focused on bugfixing. Working on one more fix, out tomorrow, hopefully. Then we sit down to work on your feedback, suggestions and QoL updates.
Patch notes:
Highlights
These crashes were
rare but of course needed being taken care of. We have fixed two and safeguarded the third.
Other updates
- Fixed a hole in terrain, killed floating rocks on the island
- Fixed a significant streaming hitch inside the Wailing Tower
- Fixed misaligned vfx on Hunger’s Mysterium I
- Removed buggy color randomization on Assassins
- Fixed the bugged Antimagic Rune particle effects
- Fixed existing Mushroom spawns on the island and doubled their number
- Striga’s Mysterium I no longer incorrectly adds fire-oriented Arcana to the pool
- Added lightning strike sounds when Ricochet’s Mysterium III triggers
- Tweaked the concurrency settings asset that affects all music tracks