Wizard of Legend 2
Wizard of Legend 2 1.0
Version Date
June 12, 2025
Patch Notes
V1.0 Patch Notes
V1.0 Patch Notes:
[p][/p][p]The game is now complete, and all biomes are in place. You can play from start to finish!
[/p]New Content & Features
[p]New Biome: Explore the treacherous new Chaos biome, featuring its own Miniboss and the Final Chaos Boss.[/p][p]New Bosses: Face off against the fearsome new Fire and Wind Elemental Bosses.[/p][p]New Arcanas: Unleash the power of 12 new Chaos Arcanas.[/p][p]New Medallion: Discover and utilize a brand new Medallion.[/p][p]Unlockable Cosmetics: Acquire new cloak symbols by completing contracts.[/p][p]Relic Availability: All relics are now available for purchase from Moulin in the Hub.[/p][p]
[/p][p]Balance & Gameplay Adjustments:[/p][p]Arcana Tweaks: Many arcanas and their variants have received gameplay and balance tweaks and improvements.[/p][p]Boss & Miniboss Balance: Significant balance changes applied to all Bosses and Minibosses, with a particular focus on multiplayer encounters.[/p][p]Challenge Adjustments: Balanced Taffy, Wizard Challenge, and Champion Chests in both single and multiplayer modes.[/p][p]Improved Bet Challenges: Bet Challenges have been refined for a better experience.[/p][p]Serjik Appearance Rate: Serjik is now more likely to appear in his tournament for a fight.[/p][p]General Polish: Implemented many small polishes and improvements to the overall gameplay and balance.[/p][p]
[/p][p]UI & Audio Improvements:[/p][p]Element Selector: Added a tutorial video for each element in the element selection menu at the beginning of the game for clearer choices.[/p][p]Charge Bar: Introduced a charge bar to make charge attacks more intuitive and visually clear.[/p][p]Sound Effect Feedback: Added and improved many sound effect feedbacks throughout the game.[/p][p][/p][p]System & Resource Changes:[/p][p]Resource Simplification: Removed the Chaos Core resource. All Nazradin runes can now be unlocked with Chromo.[/p][p]Resource Caps: A cap has been set for both Chaos Gems and Chromo.[/p][p][/p]Bug Fixes
[p]Gameplay:[/p][p]Fixed a bug where players could leave the combat area in the jungle biome while enemies were still alive.[/p][p]Fixed an issue where players could get stuck on shopkeepers by dashing into them.[/p][p]Fixed a bug where players could skip a combat zone by pointing outside of it while casting the Heavenly Assault arcana.[/p][p]Fixed a crash that occurred when changing keybindings with different keyboard language layouts.[/p][p]Fixed an issue where some vases in the castle biome spawned in empty spaces.[/p][p]Fixed a bug where dashing into an empty space in the Nox level could cause the player to respawn at the beginning of the level.[/p][p]Fixed a rare issue that could cause the game to freeze when interacting with the Forgotten Arcana Variant or the Enhance Arcana Crystal.[/p][p]Fixed a rare issue that prevented players from starting a new game.[/p][p]Fixed a bug where the helping wizard in the Forest Guardian challenge wouldn't attack enemies until taking the first damage.[/p][p]Fixed an issue where the helping wizard in the Forest Guardian challenge could be pushed out of the combat zone and couldn't return.[/p][p]Fixed a bug where equipping a health item would play hit feedback.[/p][p]Fixed an exploit where Inferno Barrage could be abused by dashing while casting it.[/p][p]Fixed a bug where players could die from Bahador's projectile after his death.[/p][p]Fixed an issue where killing an elemental boss with Shock Assault could cause the player to face the wrong direction.[/p][p]Fixed a rare game crash during the Atlas cutscene.[/p][p]Fixed a bug where opening the pause menu while falling into a pit would cause the player to get stuck in an empty space.[/p][p]Fixed an issue where Serjik might disappear during his post-dialogues in the first encounter of the Serjik Tournament.[/p][p]Fixed a bug where Jabbara pits didn't work properly if they spawned in the player's location.[/p][p]Fixed an issue where Jabbara's phase change could be interrupted by the Freeze status effect.[/p][p]Fixed some incorrectly placed invisible walls across all biomes.[/p][p]Fixed a bug where pressing the space button would swap Nox shop items instead of buying the current item when the arrow on the UI was pressed.[/p][p]Fixed an exploit where the Champion Chest and Forest Guardian could be damaged before the fight started while the player was out of range.[/p][p]Fixed an issue where players could leave the combat zone after activating the teleport in the castle biome.[/p][p]Fixed "Sparking Flame Breath" causing sparks from friendly projectiles.[/p][p]Fixed a bug where dashing into an enemy burned by Searing Rush did not trigger an explosion.[/p][p]Fixed an issue where closing the controlled disconnect pop-up while the game was paused would unpause the game while the UI is still open.[/p][p]Fixed a bug where the desert snake could deal damage twice with a single ability if the player stood at the edge of the attack.[/p][p][/p][p]Online Co-op:[/p][p]Fixed an issue where the jungle's explosive mushroom did not work properly if the server was far away.[/p][p]Fixed a bug where the desert's snake dart did not work properly if the server was far away.[/p][p]Fixed an online issue where selecting "Return To Hub" as the host while a client was interacting with a shop led to a showstopper on clients.[/p][p]Fixed a rare issue where a client might spawn in the wrong location in the hub after accepting an invitation.[/p][p]Fixed clients disconnecting from the session when starting the run if the host had gone offline at least once.[/p][p]Fixed Inferno Barrage not behaving correctly on clients.[/p][p]Fixed barriers sometimes remaining on clients with poor internet connections.[/p][p]Fixed moving far away from the combat area in the Nox level as a spirit leading to unintentional post-process issues.[/p][p]Fixed players getting stuck if they stood in a barrier location before its activation.[/p][p]Fixed laggy spirit movement on clients.[/p][p]Fixed spirits not having an icon on the map.[/p][p]Fixed an issue where dashing into a pit and instantly walking back towards it could allow the client to walk on it.[/p][p]Fixed bought arcana from Serjik as a client not saving correctly when the player left the session and played in solo mode.[/p][p]Fixed player indicators not working correctly after cutscenes or revival.[/p][p]Fixed some resource counts not displaying correctly on the Run Summary screen.[/p][p]Fixed clients sometimes see unbreakable vases.[/p][p]Fixed clients being unable to interact with the mirror while another player was using it.[/p][p]Fixed the resources UI not updating while the player was in Spirit mode.[/p][p]Fixed the aura around the Enhance Arcana Crystal Challenge and Chest Challenge, which did not turn red after activation on clients.[/p][p]Fixed player fall animations not playing properly on other clients.[/p][p]Fixed the Wizard Duel health bar, which sometimes does not disappear for the client after a battle with the wizard.[/p][p]Fixed health crystal collisions sometimes remain on clients.[/p][p]Fixed clients not seeing information about the automatically first selected arcana when opening the Player Info tab using a joystick.[/p][p]Fixed clients sometimes see two wizards in the same room in the Jungle biome.[/p][p][/p][p]Local Co-op:[/p][p]Fixed Healing Room items disappearing after a client interacted with the statue.[/p][p]Fixed guest player's controller keybindings resetting each time.[/p][p]Fixed all players spawning in the same spot after using a teleport in local co-op mode.[/p][p]Fixed closing the teleportation map while standing in a teleport station, causing the interaction to disappear.[/p][p]
[/p][p]Relics:[/p][p]Fixed Relic of Legend being incompletable if the player reached the maximum number of relics.[/p][p]Fixed Mordeon’s Gem to count gold collected by all players instead of only the relic’s owner.[/p][p]Fixed Spectral Hourglass only prevented death twice.[/p][p]Fixed healing relics sometimes stop working after a while.[/p][p]Fixed Gaia's Shovel not working on the client with the Impaling Drill Arcana.[/p][p]Fixed Ring of Ouroboros not working properly.[/p][p]Fixed signatures bar being able to charge while the player was carrying the "Sharpened Stylus" relic via Esme's upgrades.[/p][p]Fixed the Tir's Blessing relic being abused by canceling the cast of Lightning Spear arcana with a dash.[/p][p]Fixed Figure Skating Blades relic not working properly.[/p][p]Fixed The Eagle Feathers relic not working correctly with the Spine of the Archimnagi and Sharpened Stylus relics.[/p][p]Fixed dropping Armor of Golden Tears while carrying the Fall Medallion causing the player to heal constantly.[/p][p]Fixed Sampling Needle not dropping health globs when the Elemental Wizards changed phase.[/p][p]Fixed Healing Signature not working properly.[/p][p]
[/p][p]Contracts:[/p][p]Fixed the "The Glacial Graveyard" contract description.[/p][p]Fixed "The Arch Wizard Witch Hunt" contract reward's description.[/p][p]Fixed "The Nox Sinister Secrets" contract being incompletable.[/p][p]Fixed "Arcana Ascension" contract being incompletable.[/p][p]Fixed "Arcane Arcana Adventure" contract being incompletable.[/p][p]Fixed "The Tavern Brawl" contract not working for clients.[/p][p]Fixed "Boss Dash Brawl" contract not working for clients.[/p][p]
[/p][p]Graphics:[/p][p]Fixed unsupported screen resolutions being available in the video settings.[/p][p]Fixed some cloaks having black spots in their textures.[/p][p]Fixed texts going out of bounds in some dialogues.[/p][p]Fixed some incorrect symbols in Simplified Chinese and Japanese languages.[/p][p]
[/p][p]…and more quality of life and stability improvements.[/p][p]
[/p]