Wizlite: Everybody loved RPGs
Wizlite: Everybody loved RPGs [Updated 1/16] Bug Fix Status
Version
[Updated 1/16] Bug Fix Status
Version Date
Dec. 18, 2024
Patch Notes
[Updated 1/16] Bug Fix Status
Known Issues
Only the major issues are listed below.
Currently, non-mouse controls are not supported. An announcement will be made when support is implemented. For now, please play using a mouse.
In Progress
Display
Duplicate monster names (monster type + letter suffix) appear when the same monster is split across multiple groups.
Other
Adventurers or monsters may act on the same turn they recover from the Sleep status.
Display
Monsters that are supposed to spawn in separate groups sometimes appear in the same group upon encounter.
Example: In Floor 1, Jammies may spawn as 2–3 in the same group, but they are intended to appear as separate groups.
Display
Dead characters appear grayed out during resurrection spell selection but remain selectable.
Other
Certain SE and effects do not play correctly, such as when treating status ailments.
Display
When you hover the mouse cursor over a character's parameters or class, a description will be displayed.
Planned Fixes
Other
When a party member dies mid-battle and the formation changes, the "next character" after selecting a command may be incorrect.
Display
After using an "Identification Scroll," unidentified items may still appear in the item window.
Display
The "Defend" icon disappears when the adventurer's turn comes around, even though they remain in a defensive state for that turn.
Display
Special events sometimes fail to explain their effects. Some events intentionally omit explanations as part of their design.
Other
If the party formation changes during exploration and the party is wiped out or retreats, the formation remains altered in the base camp.
Other
Even when sound effects (SE) are muted, SE playback delays still occur.
Other
Spells can currently be used during preemptive or ambush phases of battles. In the future, spells will be disabled during these initial turns for both monsters and adventurers.
Other
Some items or special events incorrectly affect deceased adventurers.
Display
Spellcasting classes with no learned spells may still have MP above zero.
Under Investigation
Unresponsive
In some cases, the game cannot be reopened immediately after closing via the "×" button on the app window. Workaround: Use Task Manager to end the "Wizlite.exe" process under the "Processes" tab.
Partially Unresponsive
The game may stop progressing in battle when a monster casts the "Heal" spell.
Workaround: Open the pause menu, select "Save and Exit," and restart the game.
Partially Unresponsive
In caravans, levels may not increase properly, and the "Advance" option may become unavailable.
Workaround: Open the pause menu, select "Save and Exit," and restart the game.
Display
The MP gauge may show remaining MP even when it is depleted.
Display
The cursor may not appear in the name input field during character creation.
Other
A faint unintended noise may play during the logo screen on startup.
Resolved
Display
Used items remain in the list after battles.
Other
Players can target areas where monster groups have already been wiped out during spell selection in battle.
Status Descriptions
In Progress: Planned for fixes in the next major update or sooner.
Planned Fixes: Scheduled for resolution in future updates.
Under Investigation: Issues currently being investigated. If you have additional details, please share them.
Resolved: Fixed in the latest version.
Issue Types
Unresponsive: Issues where the game freezes or becomes completely unresponsive.
Partially Unresponsive: Issues where gameplay cannot progress but partial actions like pausing are possible (e.g., "TURN START" button cannot be pressed).
Text: Typos, missing text, or inconsistencies between descriptions and actual effects (e.g., items not working as described).
Display: Misaligned or hidden UI elements, or information that should be visible but is obscured.
Other: Miscellaneous issues not covered by the above categories.